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Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

Post news Report RSS Modular system of damages and new systems.

The system of damages is divided now into modules. Now openly 14 modules. Many systems depend on modules. At module damage, the system, related will begin to work worse, or will cease to work.

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The system of damages is divided now into modules. Now openly 14 modules. Many systems depend on modules. At module damage, the system, related will begin to work worse, or will cease to work. The damaged modules are repaired automatically.

The covering of the boat is divided into compartments. The punched covering passes water and fills in a compartment. On the panel of systems it is possible to see a condition of a covering and modules.

Some devices can be shutdown. Shutdown of devices saves energy and reduces noisiness of the boat.
Switching off of the device off system. Shutdown acoustics will be switched off acoustic station, and shutdown of a pomp will be switched off water pumping from hold. The switched-off gyrocompass will be switched off a marker on the card and a compass. The broken device to equivalently be switched
off module. The damaged batteries reduce quantity of energy, and the damaged torpedo tube won't be able to shoot.

In the flooded compartment all systems and modules which are in it cease to work. Repair of these elements is possible only after repair of a covering of a compartment and its drainage.

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The boat received a new indicator - the noise level (noisiness).

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Than quicker you move, than more devices are switched on and the more you repair, the your boat is more noticeable. The opponent listens to the horizon. Your visibility depends on level of izdavavemy noise. On the panel of systems it is possible to find the noise level index.

On the boat the system of air of a high pressure is added.

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It is necessary for depth and emersion deduction. The stock of air can decrease. For its replenishment the compressor is used. Stocks of air of a high pressure can be traced on the AHP sensor on the panel of systems.

There is one more new sensor - energy Consumption.

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Devices and actions spend energy, for power consumption control on the panel of systems the index of a consumption level of energy is added.

On the boat new crew members are added: the mechanic and looking.

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The mechanic speaks about all damages and looking tells about the seen. Looking works in a surfaced state. Under water the looking sleeps in a bunk room.

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Some more new systems and expansion of number of seamen by the ship are ahead planned.

Article in Russian, is in full submitted on an official page of the project, (the link in a project profile)

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