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The Genesis Redux Project is a multiplayer Sonic the Hedgehog fan game based on the Blitz Sonic engine.

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Add media Report RSS Genesis Redux Project: Ambient Volume - On (view original)
Genesis Redux Project: Ambient Volume - On
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Description

Original lighting here: Indiedb.com

So, a while ago I decided to search the Blitz Basic forums/code archives, and I ended up here: Blitzbasic.com

So, what you're seeing in the screenshot is the project with this lighting system. And in case you didn't notice, yes those are real-time texture shadows(Thanks to Fast Extension).

Oh yeah, I forgot to mention, this isn't dead. In fact, I'm near the point of releasing it, I just need to fix a few "small" things...

- Complete the menu(Yes, there is a menu)
- Animate the models a bit more
- Finish stage cycling with dedicated servers
- Optimize some files
- Possibly add a few more objects
- Port the engine to BitsBasic(When it's released)

But as for the lighting system, I'm going to leave this as an option for stage developers. It currently generates a lighting file holding all of the data.

However, the system is limited, though I may be able to change this, you can not generate more than one file at a time, and it's quite slow.

And in case you're wondering if I'm going to release the source code, no, no I am not.

Anyway, since there's far too many changes to talk about, I'm not going to state anything until the initial release.