Project Gunship is an immersive single-player simulation experience that allows the player to rain hell onto the enemy from 12,000 feet.
We made it to the list! Thanks to everyone voting for Project Gunship!
2023 indie of the year honorable mention!
In this update, two new maps have been added to the game: Afghanistan Rural Village and Vietnam Outpost. With the relative success seen from the Chaos...
update early access build 0.6.7
I’ll keep this one short, because there isn’t a lot to unpack here. I wanted to get an update out as soon as Chaos Destruction could be showcased...
update early access build 0.6.6
This month (and a half) of development unfortunately had a lot of spinning wheels, so I couldn’t make a lot of progress in areas that I was hoping to...
update early access build 0.6.5
Hello again! Another month of dev gone and I've got some content to release, along with some needed improvements/tweaks; plus an exciting look into the...
project gunship early access update build 0.6.4
It’s been quite a while since I’ve talked with you all last and it’s been for good reason. I hope you didn’t think the project got abandoned because...
update early access build 0.6
We are approaching launch into Early Access and we couldn't be more thrilled! Thank you for all of your support to get to this point!
sitrep#14 - approaching launch day!
I've been in the process of testing destructibles; here are some videos showcasing the destructive power of the AC130 gunship.
sitrep#13 - destructible environments!
With the finish touches done for the infestation game mode, I've moved on to creating scenarios for the initial release.
sitrep#12 - scenarios!
The infestation game mode is done! Smoke check hordes of zombies as they run to infect a friendly combat outpost!
sitrep#11 - infestation is done!
It's interesting to go back through the old images and videos and see how things have progressed. Luckily for me, things are progressing in the...
sitrep#10 - progression of the hellfire
With another week of development down, I wanted to show off the new menu system that will be utilized in game; as well as the aircraft characteristics...
sitrep#9 - in-game menu and aircraft characteristics
I recently decided to expand the foundation of the game, to include much more than originally anticipated. With this, the name of the game has changed...
sitrep#8 - there has been a change of plans...
Quick look at the wave based game-play (Zombie Infestation). In addition to having real world scenarios, you will also be able to annihilate zombies as...
sitrep#7 - quick look at gameplay
With most of the game play features implemented and working, it's time to move towards creating maps (apparently my least favorite thing to do) and scenarios...
sitrep#6 - maps and scenarios
After beginning the process of developing the AI, I am already quite happy with the results. My ultimate goal is replayability and dynamic gameplay and...
sitrep#5 - ai reactions
Is that question even viable, while raining down explosives from 10,000 feet?
sitrep#4 - dismemberment gone to far?
It has been a few weeks since my last update (which was prolonged by a much needed family vacation), but I've got some more to show you today. Further...
sitrep#3 - shrapnel ballistics, terrain, and ai!
The AC130U is a complex aircraft that requires coordination from many different people to be effective. As this game is only intended to be single player...
sitrep#2 - feature highlights
With new knowledge, comes new ambition. I've rebuilt and achieved better results.
sitrep#1 - the rebuild
Despite everything going on, I wanted to reach out and say the project is still alive and well!
it has been a crazy year...
Have set the initial framework for the AI to react to being engaged, tweaked the effects of the 40mm and 105mm impacts, and added additional assets.
combat simulations: ac-130u "spooky" gunship - ai reactions, new impacts, and more!
I've implemented a dismemberment system that allows bodies to explode when experiencing a certain amount of damage. Additionally, characters have a chance...
quick look at dismemberment and bleeding
Unfortunately in today's game market, a solid, realistic AC-130 game is missing from its selection. To fix this, I've began development on a new AC-130U...
introductions and project plans
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