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Platinos is an open Universe sci-fi massively multiplayer 3D game currently under heavy development, running on a custom-built engine. It will have many modern and new game mechanics such as massive procedurally generated, massive planets and solar system, detailed physics simulations and realistic spaceship flights, takeoffs and landings, and component based health.

Post news Report RSS Platinos being reworked and rewritten to be much more flexible!

Yet another update on Platinos! It's going to be reworked!

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Hi there!
I haven't really posted an update on either here or the development blog for a while after I said I'd be pausing development, so here we go.
In case people haven't already realized, I am new to game development, not to normal programming, but game development. Platinos has been worked on for a couple of months now and I tried to employ the best patterns I could but now it's become a bit of a mess.
The codebase, while functional, is messy and difficult to use, so I've decided to go ahead and rewrite Platinos from almost-scratch. I'll consider my design options a lot more now and try to implement well thought of patterns that have been here since the dawn of time. I'm hoping that in doing this I'll create a much more flexible and easier use system, and speed up development time a lot so I can get this game going! Platinos 2.0 because it's even released, haha.
In other news, I'm slowly adding information to the website but it isn't a serious worry right now. The game comes first :)
Peace out!

-- Jishaxe, primary developer and founder of Platinos.

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