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Ping (working title) is a game of submarine warfare that will attempt to evoke the tension of hunting, spotting, stalking and sinking targets all the while avoiding detection and being sunk in return. It is not set in any particular time or place, but it models submarines used early on in Wold War 2 for reasons of gameplay (limited air, fuel, electricity and frequently faulty equipment). The game will be played from a top-down perspective with the intent of the screen performing multiple duty as aerial view, sonar, and combat map at once.

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Description

Here I demonstrate indirect control of the sub. You no longer accelerate/decelerate with W/S but instead click on the dial to set the boat speed, which sends a command to the engine room to add power to the engines. Not only is it realistic, it will let me control delays in commands due to decreased crew efficiency, damage, or other factors.