In this second part of our 'Big 2014 Update' we focus on the advantages of Oculus Rift. We also take a peek into the modeling process and we discuss Perturbia's Greenlight process
The Mind Forest (Oculus Rift)
We showed Perturbia at 'Meet the Game 2', a game exposition held in Buenos Aires in which many studios from Argentina let gamers and members of the press play WIP builds of their games. The demo shown at the expo corresponded to a new level, called The Mind Forest, that was exclusively designed for Oculus Rift.
The footage consisted on a labyrinth from which the player must escape! Many gamers payed a visit to our booth at the expo to give this new demo a try. For those who are willing to play it, we will release it soon, exclusively for Oculus Rift.
New modelling techniques and animations!
During the last few months we've been working hard on modelling, designing new interior environments. We generally start from a concept art to finally end up modelling a whole floor of new rooms. It's a long process in which all members of the team have to take part in.
We've been also devoting some time to improve character animation. Working on it takes even more time than modelling, but it's an aspect of the game that we regard as important.
Puzzles
One of the main puzzles of Perturbia involves a labyrinth. We've been adding the finishing touches to this stage, as you can see from the screenshots.
We're also planning to include three more puzzles in the game, but that's something we'll discuss in future updates.
New Demo
Next month Perturbia will enter closed beta and all of you will be able to sign up to play it! In the meantime, there's a new demo available to download in the Downloads section. We encourage you to give it a try and we hope you enjoy it!
Greenlight Campaign
Someone wrote: "The only place where success comes before work is in the dictionary." Donald Kendall
As Kendall's quote states, during the whole Greenlight process we worked really hard, to an extent in which we barely slept. Fortunately, after 44 days, we managed to get greenlit!
Designing a game is not an easy task and there's still a lot of work to be done if we want Perturbia to be the game we always dreamed of. But whenever you feel motivated, success is just around the corner!