Hello, everyone!
We're doing a little news to talk about the Kickstarter campaign we launched tuesday.
It's very likely to fail, but we're confident we can manage to show people a true game and not an ersatz as it is now.
We received "complaints" (I can't really call them that, though I don't know what to call them) from people insinuating us doing a fake campaign because of what we have now. I can't blame them and whoever is against our game project, but we'd like these people to tell their comments privately not to give a bad warning to visitors and let them see for themselves.
That said, there is a link of Pendulum's Kickstarter showing the different planned game elements by letting characters themselves talking, the prime goal being easier to read.
I'm finished talking about Kickstarter for now and will be announcing the second part of this article: where we are in the development.
Keeping touch with everyone is my job as the head of the company, then I can clearly explain where is everyone in their tasks.
The composers have already made one or two tracks for the game, though I can't say much now.
Josh, who's programming the game, finished preparing the core of the game engine. It includes most of the Math for the engine, basic shaders & lighting, model importer and movable free cam.
Janet, our game designer, and I almost finished the UpGrades, Armors and Basic Weapon parts. We'll need the engine to test powers and balance these. Enemies are far from finished, but we already have a global set of those for the game.
As for myself, I began level-designing and designing possible events for the game, to make it even more interesting. I'm currently (roughly) drawing a map for a level of the game (I don't know which of them yet.)
Well, that's all for now. Hope you'll be interested to know more about this.
Thank you for your time and your support,