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Sometimes "They" really are out to get you. Paranoid is a board game where you play the role of "They". Hide amongst the population and complete your objectives, the other player's mission is to stop you. Paranoid will feature Human vs AI challenges and Human vs Human competitive play.
While still very "prototypy", I've implemented ui changes suggested from those who tried my game out. Instead of moves being based on what item you want to use, they're based on what tile you want to target. Your inventory is still shown at the top for informational purposes.
I'm currently working on a way to show why certain moves might currently be blocked (without causing information overload!)
I'm planning to release a playable update to the game with this new UI approach and a number of other new features soon.