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Be a gravity ninja as you battle your friends within the pages of old story books. Run up walls and on ceilings, and then invert your gravity for a surprise attack. It's chaotic yet strategic. Sometimes, it's madness. Sometimes, it's a cat-and-mouse game. You'll laugh and swear at your friends. In Paperbound, you play as characters who come from the pages of old tales. Inside Journey to the Center of the Earth, you discover the ability to have your gravity adapt to any curved surface as you run along it. The fight continues in four other books: Skull Kingdom, Cleopatra, Myth of the Ninja, and Inferno di Dante. Paperbound will feature several dozen maps, a plethora of playable characters, and multiple game modes such as deathmatch, soccer, chase mode, and capture the flag. Paperbound has received several awards and recognition from events and prominent sites such as Rock, Paper, Shotgun and Den of Geek.

Post news Report RSS Paperbound Character Preview Week 2

We continue with our character previews this week, highlighting our next combatant: Skull Soldier. An undead soldier from the Skull Kingdom.

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Hello once again! My name is Mike Smith, and I'm the character designer (and chef) for the indie brawler Paperbound. Last week we spent some time with our initial character Eddy. This week, we dive into the book of "Skull Kingdom" to take a look at the conceptual development of the second character to hit the drawing board: Skull Soldier. Below is the final design of the character, posing on a hill of smoke, rock and bone.

Skull Soldier 1

I had a tough time at first trying to figure out what pose to put this character in. I thought of looking into comics, and finding some stand out poses from famous characters, but after some initial research, I discovered there's only one artist that really accentuates dramatic and powerful poses: Frank Frazetta. In essence, Skull Soldier owes his stately stature to the intimidating presence of Conan.

What follows are several concept sketches of Skull Soldier as we tried to nail down his overall look and feel. The outfits represented below are not all found in game, but were necessary to get an understanding of the character. From flaming skulls, to industrial floating skull transports, I tried out a variety of concepts. Including his green ceremonial armor.

Skull Soldier Concepts

Here we started focusing on a classical 8-bit pixel character representation of him, as well as various tattoos that adorned his skull. At one point he sported what I like to call his "M.C. Hammer" pants.

Skull Soldier Concepts

The last character concept was a space outfit, that was never truly meant to appear in-game. This concept piece was just a side sketch (along with the previous Space Eddy) to have a little fun with the characters and experiment with an alternate sci-fi costume.

Skull Soldier Concepts

And finally, each character in Paperbound has their own unique weapon. The final design this week illustrates Skull Soldier's spear, from sketch to final rendering.

Skull Soldier Concepts

So that's it for this week. We hope you can pop in next week to check out our next character preview. Thanks for taking the time to look at our work, and make sure to check out our Facebook page for additional updates and news!

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