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Paddle Wars: Hit The Wall is a game about breaking bricks in two sides of the screen at the same time, using really cool powers, like explosive plasma, electricity, bullets, gravity manipulation and even time manipulation! Also you can just use balls normally, juggling them in the two sides at the same time, and making more balls if you wish to score faster. The game currently is in development, it has 20 levels available for now , including with a round playfield, it has 3 different paddles, various powers (not power-ups), vectrex-ish graphics, cool sound effects, and awesome music made by pros. All that packed in less than 25MB, to make the game perfect for download! The final release date may change, but we will certainly release a version that is at least nearly complete until the end of this year, hopefully, the entire game. Play the game, and see all the surprises inside! It has inspiration from classic breakout, yet it has some new cool surprises and gameplay.

Post news Report RSS We've got a delay!

Paddle Wars: Hit The Wall got pushed from November to January... But why?

Posted by on

Someone pointed to me that this game was shown on the video of the 2010 Indie of the Year Awards.

I don't expect to win at all, maybe not even reach the Top50, but it made me happy that someone was still paying some attention.

Currently I have no fan support, no e-mails, no messages, no visitors in irc channel, no people in the forums, not even "like" clicks on Facebook. This made me lower the priority of the game, I figured that without fans, they would not mind if I delayed the game.

The game was delayed actually a long time ago, but I don't even bothered to inform you people, my mistake, I should have been honest earlier.

But anyway, the game was pushed to January, it will be released during Campus Party Brazil 2011, and a arcade cabinet will be there with the game, I think that this is the best way to attract some attention to the game.

For now I am working in other stuff to get some money, since I see not even "moral support" from fans, it is pointless to work in the game as high priority without getting any money at all, so sorry, but I delayed the game so I could work in another game that pays me.

You know, a programmer eats too ;)

So, that is basically it, if you want to suggest stuff, there are still plenty time to go, if you want to complain, plenty time too...

And if you want to convince me otherwise that you really like the game, vote for it on the Yearly Awards, I would really appreciate it.

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