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5 comments by jeffr on Nov 27th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

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Guest Dec 6 2014, 9:22am says:

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Dutcher
Dutcher Dec 3 2014, 6:07am says:

Voted!

+1 vote     reply to comment
Vladiskov
Vladiskov Nov 27 2014, 2:03pm says:

if i could i buy it... (because i would like to enter in the forums thing as nothing go to this page)

+1 vote     reply to comment
ManOManOMan
ManOManOMan Nov 27 2014, 11:58am says:

Your game has the best controls I've ever seen in any game, indie or AAA and I love the style.

+2 votes     reply to comment
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Cossack-HD
Cossack-HD Oct 7 2014, 12:29pm says:

Overgrowth IRL: Youtube.com

+2 votes     reply to comment
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Catwearhat
Catwearhat Jun 20 2014, 4:54am says:

This mod is still in alpha?

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Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
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Wolfire.com
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TBD
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Adventure
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Fighter
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Latest tweets from @wolfire

@thelochok I will look into it!

3hours 40mins ago

@skiller2002 Hi Ori; I think Paypal should let you use a Mastercard -- is that not working?

Dec 19 2014, 2:07pm

Good analysis of some of the ways Jackie Chan films were so great: T.co He's the main reason I like martial arts action!

Dec 16 2014, 6:10pm

Here is a gallery of images that might inspire Overgrowth levels or characters; mostly real scenes that look fake: T.co

Dec 16 2014, 3:22pm

@crypticsea Nice!

Dec 15 2014, 9:03pm

@samuraidan @tehbignic Looks awesome!

Dec 15 2014, 3:42pm

@Sumguy720 The best place is this thread: T.co

Dec 15 2014, 3:42pm

RT @OGWeekly: Here's the recording of the latest Q&A with @Wolfire . T.co

Dec 14 2014, 4:42pm

@miichidk There should be an archived version on Youtube soon!

Dec 14 2014, 3:52pm

The next Q&A session on OGWeekly should be live in about 10 minutes! T.co

Dec 14 2014, 2:53pm

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