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Overgrowth is an awesome indie game! We're four guys working more than full time on this until it's done. We hope you will follow our development on ModDB and on our blog! We update our blog every day: click here to subscribe.

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Blog RSS Feed Report abuse Latest News: New Overgrowth a205 video devlog

11 comments by jeffr on Jan 22nd, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- New settings screen
- Can change any graphics options without restart
- New fullscreen system based on native desktop resolution
- New system for vertical bounce during run animations
- Key remapping UI
- New game icon

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 22 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (0 - 10 of 1,053)
ellemby1397498806
ellemby1397498806 Apr 14 2014, 2:11pm says:

This game looks very promising, keep up the good work.

+1 vote     reply to comment
Guest
Guest Apr 13 2014, 10:34pm says:

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Cossack-HD
Cossack-HD Apr 8 2014, 3:40am says:

I've been browsing imgur when suddenly: Imgur.com

+2 votes     reply to comment
Guest
Guest Mar 17 2014, 7:13pm says:

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Pwnd_Boot
Pwnd_Boot Mar 17 2014, 3:24pm says:

I love games where you get the feel of dominating ******* everyone. And this bad boy is one of them.

+1 vote     reply to comment
Guest
Guest Mar 1 2014, 4:49pm says:

icant get it

+1 vote     reply to comment
orymus
orymus Feb 26 2014, 2:23pm says:

Engine looks slick!

+1 vote     reply to comment
Foxxen
Foxxen Feb 6 2014, 7:35pm says:

I love the animations dude

+1 vote     reply to comment
Duruk
Duruk Feb 3 2014, 5:54pm says:

There is an 1 page article in this month "Gameplay" magazine on Overgrowth.

+1 vote     reply to comment
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Guest Feb 2 2014, 8:15pm says:

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Icon
Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Contact
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Official Page
Wolfire.com
Release Date
TBD
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Style
Genre
Adventure
Theme
Fighter
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @wolfire

@FarbsMcFarbs At first they each took a long time, but after a lot of practice I can do it in fewer takes and use a faster workflow.

2hours 31mins ago

@nvining It also bypasses common heightmap problems, e.g. aliasing artifacts on diagonal features.

Apr 20 2014, 7:28pm

@nvining Here is an example: T.co Basically the tri edges just fit much better to the details of the terrain.

Apr 20 2014, 7:25pm

@nvining If we need caves or overhangs, can output the high-detail grid mesh and sculpt with 3Dcoat or similar, then simplify as before.

Apr 20 2014, 7:22pm

@nvining Just heightmap to grid to simplification, nothing too fancy!

Apr 20 2014, 7:20pm

@nvining I found that the best results were from converting the heightmap to a mesh and then simplifying it like any other mesh.

Apr 20 2014, 7:06pm

This is how Broadside Express might look if it were photo-real: T.co Source: T.co

Apr 18 2014, 5:19pm

@bay1017 Should have one pretty soon; sorry it has been so long since the last one.

Apr 18 2014, 1:45pm

Testing smooth blending between different levels of detail. T.co

Apr 16 2014, 4:37pm

@hepodek I'm working on it!

Apr 15 2014, 5:51pm

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Overgrowth
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