Overgrowth Spray For Source Games
Jul 29, 2009 Sprays 22 commentsIf you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...
20 comments by jeffr on Mar 19th, 2013
Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added audience excitement system based on combat events
- Added combat event system so level script can query what is happening
- Added crowd sound that changes based on excitement
- Added script support for looping sounds, and pitch/gain shifting
- Added Elo-inspired player skill ranking and win-probability system
- Added initial intro and outro text for arena career matches
- Added new scriptable Freetype text rendering
- Scroll wheel selection for objects under mouse wheel
- Whoosh sound for missed or dodged attacks
- Fixed problem with weapon sheathing on Linux
- Tweaked jump animation
- Improved camera rotation at level start
- Fixed level editor decal-only or object-only selection
- Improved performance and accuracy of decal projection
- Fixed problem with splitscreen mode persisting in editor mode
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...
Music for the upcoming sequel to Lugaru: The Rabbit's Foot.
Latest tweets from @wolfire
@tom_forsyth @checker Sony is definitely reaching out to indies directly; it's not just public rhetoric.
13hours 42mins ago
@BrianNumberOne Sarcasm is TOTALLY the most effective way. I couldn't POSSIBLY imagine a better way to make a point.
13hours 56mins ago
@Guywhogamesalot @wfsw32 We're considering it -- it would make it a lot easier to play same-screen multiplayer matches.
May 22 2013, 2:35pm
@ethn_ I'm planning to get to that eventually -- I have to focus on Overgrowth for now though.
May 22 2013, 2:32pm
@PompiPompi Games sell much fewer copies on XBLIG than on XBLA; it's not really a viable platform from what I've heard.
May 22 2013, 2:31pm
Looks like XBox will continue to be the only platform that prevents indies from self-publishing. Disappointing! T.co
May 22 2013, 1:57pm
Just watched the Siggraph 2013 tech papers preview; makes me feel optimistic about the future of graphics! T.co
May 22 2013, 12:58am
@crypticsea Now it has three operating systems! That's threefinity more operating systems than consoles used to have!
May 21 2013, 4:40pm
@AnimationMerc I don't think so -- that is just realistic. It would be more debatable if it's some kind of sci-fi or fantasy sports league.
May 21 2013, 4:28pm
@crypticsea Nice work!
May 17 2013, 2:25am
Quick question, is the game level based or is it open world? I see some pretty large environments in the videos.
Level based.
Well, at the moment its open world but they hope to add a story mode as well. They have custom maps, challenges, open world and gladiator. Its a win-win. :)
I'd like to know Overgrowth system requirements before byuing the game.
single player runs smooth with medium settings on my pc,
but multiplayer lags
CPU:intel core 2 duo
GPU:nvidia 8400gs
RAM:2gb
It needs around 4GB of hard drive space
Thanks
I like the fact that this game has AI that is harder by default.
Overgrowth and Lugaru are awesome.
They need to release a Christmas event update this year. Just temporaily make things look festive with santa hats and stuff.
Edit: And PLAYABLE SNOWMEN!?
when can we get the free demo, I would like to try before I buy.
Oh awesome, cheers for letting me know!
Getting this asap xD