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6 comments by jeffr on Aug 13th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (0 - 10 of 1,057)
Guest Aug 9 2014, 8:31am says:

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Guest Aug 5 2014, 10:23am says:

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Catwearhat Jun 20 2014, 4:54am says:

This mod is still in alpha?

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Guest May 26 2014, 1:17pm says:

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ZombieTV May 9 2014, 3:39pm says:

guest below me, you need to preorder the game to play it, and there's a mac version. (website to preorder is www.wolfire.com/overgrowth/preorder )

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Guest May 9 2014, 6:25am says:

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ellemby1397498806 Apr 14 2014, 2:11pm says:

This game looks very promising, keep up the good work.

+1 vote     reply to comment
Cossack-HD Apr 8 2014, 3:40am says:

I've been browsing imgur when suddenly: Imgur.com

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Guest Mar 17 2014, 7:13pm says:

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Pwnd_Boot Mar 17 2014, 3:24pm says:

I love games where you get the feel of dominating ******* everyone. And this bad boy is one of them.

+1 vote     reply to comment
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Latest tweets from @wolfire

@Seylus Not yet; should be pretty soon though.

Sep 20 2014, 10:47am

Testing out better foot IK for terrain that is particularly uneven. T.co

Sep 17 2014, 11:22pm

@IanLetarte Yes, you can get non-steam versions from the forum or humble store.

Sep 16 2014, 1:47pm

@Operator_23 Receiver is Unity, and uses a custom blending system: basically I used empty objects as a substitute for keyframe poses.

Sep 15 2014, 9:37pm

You can get Receiver for free today in the Humble Store, or Overgrowth for 25% off! T.co

Sep 15 2014, 6:33pm

Revisiting some of the basic animation tech like inverse kinematics and retargeting to make it work better with the other species.

Sep 10 2014, 6:49pm

@JBantha No, it is still going!

Sep 6 2014, 7:31pm

A207 advance testing 1 is live on Steam: including arena and challenge fixes, quiet cats and some other changes.

Sep 5 2014, 4:56pm

Just backed #GX3 on Kickstarter: should have a booth there. T.co

Sep 5 2014, 4:43pm

Added a "debug keys" toggle to the settings to disable special key commands like ragdoll and eye-lightning.

Sep 4 2014, 7:54pm

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