The new screenshots will be highlighting the beginning of Chapter 2: Chaos Complex. You may be wondering, why are you starting with Chapter 2? Well that's a good question. Well I have already put out Chapter 1: Blurred Destiny using the RPG Maker XP.
What!? When!?
Actually March 23, 2014. (Download link above) It was a rather silent release, but a release nonetheless. The first chapter used many of the default assets provided and did not attempt to modify the default gameplay provided. It does feature some very important story points though. I did my best to realize the story without adding to many gameplay elements because I had already been working on Chapter 2 in RPG Maker VX Ace. I do have plans to remake the first chapter upon completion of Chapter 2 and have them released as a whole.
Now on to the progress
being made. I have been working hard on improving upon everything I felt like I was missing in RPG Maker VX Ace. I have been looking for ways to make the gameplay and story flow seamlessly, while also giving the play things to do besides following the story. This led to me implementing Quest system, which actually stemmed from a Pub system I had envisioned in RPG Maker VX Ace. The old system allowed you to get jobs from a board in various Pubs around Gaia. The new system allows for dynamic events to lead into quests and also allows these quests to be obtains and completed by talking to NPCs.
The battle system
has also taken quite a heavy overhaul. I was originally all for the team turn-based system because of its strategic implications. But after playing through some content, I felt that it felt clunky and seemed to slow down the action of otherwise excited battles. The new system brings in an ATB or Active Time Battle-ish system. This allowed the player to perform the actions selected immediately instead of waiting till after selecting the actions of all the party members. By doing this it allows you, the player, to be able to see who is attacking next (based on ATB bars), and also not have to cross your fingers, hoping that that heal will come before the enemy attacks.
Crafting and Gathering
were things that I wanted to do starting in Chapter 1 but ended up focusing more on the story. I looked at Gathering as a way to give the player incentive to explore dungeons and other maps. By gathering you gain materials to craft much needed items like potions and brews. As the game progresses new materials will be able to be gathered and you will be able to craft special accessories to help your characters in their fight to save Gaia.
For those of you
who want more story and less random encounters, the answer is here. I have have implemented a way to change the amount of random encounters anywhere you go. Just going to the system menu u can change if you want less, the normal amount, or more encounters. Sound fun right!! Even better, the enemies level with you, so you will never feel like the game is too easy or too hard.
Well this is my first
in many big updates to come in the following weeks. I plan have more story events done as well as maps that I will be posting screenshots of as they are available. Also on September 30, 2014 I plan to have an official release date for Chapter 2!!! Stay tuned for more info!!
And in case you haven't downloaded it yet here is link to the Feature demo and Tutorial :)
Looks cool, reminds me a bit of 7th Saga for the SNES