It's late 2012. We had just released Blocksworld in the Nordic countries when we got a call from Linden Lab (of Second Life fame). "Blocksworld is a great fit with what we do at Linden Lab", they said, and proceeded to offer to buy our entire three-person company!
We had had some success with the Nordic launch. But we had also developed a huge respect for how hard the global marketing would be. We had, IMHO, an innovative and stand-out mobile game with huge potential. But bloggers and press just didn't seem to want to write about it.
Linden Lab's offer meant we'd get both the financial security and the marketing muscle needed to make the most of the game. So in January 2013 we went to San Francisco and signed the papers :)
After lots of hard work, and with greatly extended resources, we launched globally in mid 2013. Blocksworld is now available free-to-play in the App Store:
This whole adventure put me in a great spot. I'm now able to go back to being indie and self-finance my next game, Tiny Game Jam:
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