Top-down party RPG with pauseable realtime combat. Updated some maps, added shared cooldown groups, updated inventory & more.
Nuclear Rune - v0.2.4
Install: Unzip and play
Testing tools: Level skipping, cheats etc. can be accessed from Tools button near center right of screen.
UI
Updated action target markers
Talent & Attribute screens
- Are now separate instead of being together under “Character”, added button for moving between the two
Inventory screen updated
- Items are now in a scrollable list instead of grid
- Displayed item type can be selected (all, armor, weapons, jewelry, usable, junk)
- Background color of the list changes based on selected hero.
Most item icons updated.
Different item types now have different color setups.
Items not usable by selected hero are shown in grayscale
Loot messages no longer move up when previous loot messages disappear.
New loot messages are placed into the first empty slot
Modified skill descriptions a bit. They can now also contain descriptions of additional triggered effects (such as an explosion which happens after ranged attack hits).
Status effects
Status effects of same type (slow, stun etc) no longer stack.
The buff with highest duration stays when multiple buffs of same type are applied.
Customization
Added tool for modifying equipment colors of heroes with 3-4 separate areas each. It’s accessed from the top bar.
Enemies can have different colors with this system too (although player can’t customize those).
Camera
Now automatically moves vertically in zones with height differences.
Looting
Loot piles now show whether they contain gold and/or items.
Added loot chests with a fancy opening animation & stuff
Skills & Effects
Updated effects & sounds:
Chain lightning
Fireball
Force Punch
New:
Crystal Bomb
Throw a volatile crystal formation at target with great force, knocking it back and causing an explosion after a brief delay.
Added shared cooldowns for some skills.
Shared cooldown time can be either the used skill’s cooldown, or always the same in the group.
Only one sustained mode from a group can be active at a time.
Point is to create some ~choices~ in combat instead of being able to chain every skill together.
Projectiles
Can now travel along freely defined curves along each axis. Currently used for Fireball.
Sounds & Music
New explosion sounds
Changed exploration and combat music for a change.
Added/changed sounds for some UI actions
Ambient audio
Maps can now have ambient audio effects
Used for underground rivers in the cave maps
Map
Tutorial updated
Added new underground map and updated old one.
Nuclear Generator map now has some caves, generator room was modified and more
Misc
Level start: Camera is now positioned a short distance in front of players.
Bugfixes
Settings menu now works once again.
Chain Lightning can now correctly hit targets after killing first target on chain.
Characters no longer start acting on orders while full pause is active
Camera WASD/arrow key movement now works correctly in tactical mode
Water now flows properly instead of being completely still
Top button row now works properly.