Tytte Bear
StealthHelp Tytte to avoid wild beasts and collect lingonberries on the frozen tundra.
Nock: Hidden Arrow is a stealth archery dungeon crawl that eschews the resource-management elements you'd normally see in a dungeon crawl in favor of focusing on an immersive dungeon delving experience. The entire focus is on action and theme. I'm aiming to have minimal (ultimately no) UI, with all necessary information received through visual and audio cues, and physical feedback.
I have all sorts of things I'd love to put in this game, but I'm focusing on a tight set of core elements I know I can produce, and that I believe will make for a fun game.
There's still work to be done, but things are shaping up pretty well. AI is improved, Obviously things are still super early. The stealth mechanics still need tuning. But the theme and feel matches what I'm aiming for, and hopefully from this you can get an idea where I'm hoping to go with it.
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