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Nimbatus - The Space Drone Constructor is a procedurally generated action simulation game. Build space drones out of hundreds of different parts and explore a fully destructible galaxy. On your journey you will face deadly challenges on exotic planets and research groundbreaking new technology.

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I plan to add many different places and dungeons throughout the world. Apart from the rest of the world the dungeons are currently not procedurally generated but hand-crafted, this allows me to design some more interesting places and boss-fights.

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Dungeons

I finally had the time to work on some of the dungeons for Nimbatus. I plan to add many different places and dungeons throughout the world. Apart from the rest of the world the dungeons are currently not procedurally generated but hand-crafted, this allows me to design some more interesting places and boss-fights.

Here you can see two screenshots from a space station dungeon I'm currently working on, including some laser traps :

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I've also implemented a procedural dungeon generator, which generates a random maze filled with traps and enemies. However it's not yet used in the game, because I'm not quite sure if these procedurally generated mazes are interesting enough compared to the dungeons designed by hand.

Ammunition Types

In addition to the dungeons I was working on the ammunition types and how they effect the enemies. Here is a small overview over all the ammunition types that are already finished and ready to be used in combination with all the different weapons:

  • Frost - freezes enemies preventing them from moving or attacking
  • Fire - deals high damage
  • Poison - poisons enemies dealing damage over time
  • Acid - dissolves terrain very quickly
  • Electric - emits an electromagnetic impulse disabling near enemy weapons
  • Pitch - sticks to enemies and drags them down to the ground
  • Snow - used to build walls or piles of snow

Like many other drone-parts the ammunition types can be unlocked by researching different technologies after a level-up. If you're interested I can create a video demonstrating each effect in detail.

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For more information about the game please visit my dev-blog at www.Nimbatus.ch
Follow me on Twitter.com

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d2theRizzle
d2theRizzle - - 68 comments

man, this just keeps looking better and better! great addition with the dungeons, that should make for some pretty interesting gameplay. the effects and ammo types looks amazing, too. can't wait for a demo or early version to come out!!!

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