I've spent the few free hours I had during the last two weeks designing and painting new objects, enemies and items.
The first thing you might notice is the addition of prototype GUI elements like the compass or the notifier if you unlock a new item. The compass is a key part of the game mechanics, it will always direct you to the nearest dungeon, which is inhabited by a random boss enemy, but I will tell you more about that later ;)
I've started to breathe life into the otherwise dull universe by adding more aliens, trees and other objects. However at the moment the snow/ice and the forest zone are the only two climate zones filled with objects. The others are not yet populated.
Here is a little overview of the work that has been done since the last update:
- 15 new Enemies
- around 20 new Background Objects
- 2 new Items
- Compass mechanic, showing the way to the next dungeon
- Entrances to dungeons all over the world (they are empty however)
- New notifier if you discover an unknown item
- Increased performance (game runs at 600-800 fps on my machine)
- Dynamic camera movement affected by velocity
The dynamic camera movement is now affected by the players velocity. This is especially useful when traveling at higher speed so you can see ahead and avoid collisions.
If you are interested and want to know more about Nimbatus, feel free to visit www.Nimbatus.ch to get an idea what game is all about.
I'm interested in the new camera movement... good idea to synchronize it with the speed! please keep us updated :)
very interisting