2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".
Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.
Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.
- 15+ hours of gameplay in an original world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity
- Tricky yet satisfying, point-n-click detective work, interspersed with fast-paced action shootouts.
- Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.
- Endless bombardment of witty one-liners from hardboiled cyberpunk.
We're a little volunteer army working out of Section 8 and plumbing-free microhomes, so please consider a little donation! You'll receive the shoutout as an official "Neofeud" patron and receive the backstage-pass to our latest material.
Big, huge thank you to our patrons thus far. Neofeudal Lords and Ladies:
Bill Meikle, Ian Ruotsala AKA 'Xenophile', 'Minxilla', Noirjyre, and Benjamin Penney.
"In a dystopian future, the one-percent hover in glimmering golden sky-castles above a wasteland of destitution. A young 'low-born' seamstress' only chance to go from Cinderella rags to Kardashian riches is to be 'noticed' in a cosplayer competition, and to marry a ultra-wealthy prince or be picked up for a TV show by a megacorporation -- all while dealing with poor body-image and self-esteem issues, resulting from a society that doesn't need or want her.
A sentient machine, one of millions of 'defective prototypes' mass-produced by tech-giants, winds up in a 'machine prison' due to 'substrate profiling' -- robot is the new 'black'. He's beaten, abused, and finally teams up with the robo-convicts to jailbreak from the supermax facility.
Neofeud is a cautionary tale, a dark vision of where we may all be heading very soon, if we aren't careful. This series of short stories is set in the world of "Neofeud", a dystopic adventure game."
A cyberpunk short story set in the world of Neofeud.
(caution: extreme language)
Not sure about Patreon? You can always:
Full-disclosure: I really need the money to fix my time machine.
Neofeud is just $9.90 for the next week! If you've been considering picking it up, now would be a great time!
Here are some other recent reviews that have just come in on Neofeud:
A Diamond Of Storytelling In The Scrap Pile
"When I play a game, I play to be compelled or immersed in some way. The game has to dig its claws in and drag me in. Walking away has to be difficult or that’s exactly what I’ll do. Neofeud grabbed me in just that way through its gripping mastery of storytelling, akin to how last I binged on episodes of Game of Thrones.
Neofeud is a point-and-click game set in a sci-fi dystopia borne of the minds of every prominent science fiction writer from the past century, from H.R. Giger to Ridley Scott. The result is a disturbing yet strangly familiar dystopian society in which social inequality is systemic, the top one percent have their own one percent, and the birth of A.I has resulted in a massive population of unemployed sentient robots. Sound interesting? We're only just dipping our toes.
Beginning by introducing the main character of the story, an ex-cop and currently social worker named Karl Carbon, the story of Neofeud quickly explodes into a story rife with psuedoscience and more twists than an M. Night Shamlyan movie. As a single conspiracy unfolds, others follow, creating a story layered so deep that by the halfway mark of Neofeud’s potential 15-hour game time I found myself questioning characters motives even more than the main character of the game itself.
Past endless conspiracies and a spiraling story, the characters of Neofeud are developed so much more than characters in nearly any other game I’ve recently played. Karl and the cast that he interacts with are human to a tee. Interactions with them are immersive and real, a necessity when a majority of the game is dialogue."
Neofeud is science fiction at it’s most raw and visceral. [...]
Neofeud is the debut game of native Hawaiian, Christian Miller. It’s an ambitious project, drawing on personal experience as a STEM teacher for underprivileged kids in Honolulu as well as a wide array of popular sci-fi films and books. The aesthetic is heavily skewed towards Blade Runner or The Fifth Element, while the story is reminiscent of Fritz Lang’s Metropolis and the film version of I, Robot.
Players take on the role of Karl Carbon, a police officer turned social worker. I was immediately hooked by this detail. I had expected to play a character akin to Decker in Blade Runner; a sort of rogue-cop with good intentions. There are definitely cop-like qualities about Carbon, but he’s a social worker through and through. And this makes for a compelling story, and some truly heartbreaking gameplay.
Drawing from personal experience, Miller has delivered us a story that is so much more than “humans vs. automations.” Carbon has cybernetic enhancements, but they’re obsolete and he can’t afford to replace them. He works with AIs and robotic entities that society has deemed “defective” and “unhireable.” He understands what it’s like to be cast aside and denied resources at every turn.
Neofeud takes place in a dystopian future where faulty sentient robots and failed human hybrids form the bottom layer of society, while neofeudal lords live carefree in luxurious floating cities. The extensive storyline is very political, but also full of action and really entertaining. This game is an impressive piece of work, since it’s quite excellent on many facets.
This spectacular and complex story will take at least 12 hours to play through, and the writing is excellent and enjoyable. The characters are fun, the setting is really interesting so you’ll want to learn more about it, and there’s always so much happening which makes you want to continue playing to see where the story will take you next.
In addition, check out this awesome article on Silver Spook Games and Neofeud in Hawaii print publication Ka Wai Ola!
This article is actually included in the Honolulu Star Advertiser, the biggest Hawaii newspaper, which is a pretty cool honor!
You can see the rest of the article here: Twitter.com
Want to see how I make these games? Come hang out! I livestream every Saturday around 4 PM EDT!
Thanks you all for your support of Neofeud! In response to your feedback, I've fixed and patched up several of Neofeud's important issues. This latest...
Last day of the Neofeud sale is Monday! One week into Steam release I am happy so far with the reception and press of Neofeud, which has been a magnitude...
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