A cyberpunk short story set in the world of Neofeud.
(caution: extreme language)
2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".
Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.
Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.
- Tricky yet satisfying, point-n-click detective work, interspersed with fast-paced action shootouts.
- Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.
- Endless bombardment of witty one-liners from hardboiled cyberpunk.
- An original world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity
We're a little volunteer army working out of Section 8 and plumbing-free microhomes, so please consider a little donation! You'll receive the shoutout as an official "Neofeud" patron and receive the backstage-pass to our latest material.
Big, huge thank you to our patrons thus far. Neofeudal Lords and Ladies:
Bill Meikle, Ian Ruotsala AKA 'Xenophile' and 'Minxilla'. Portraits pending!
Not sure about Patreon? You can always:
Full-disclosure: I really need the money to fix my car.
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Big news: NEOFEUD VOICE ACTORS WILL BE PAID! PLEASE CONTACT ME!
(puts down megaphone)
First up, a play-by-play of the Neofeudal State, ordered by progress.
-Voice Acting 5% - Good news is I've cast at least three of about six major parts so far. Still a whole lot of voices left though, so feel free to contact me to audition for voice acting for Neofeud! I am also going to be officially paying voice actors/actresses for their work here, so get those Snowball mics hot and larynxes properly marinated in lemon tea, and contact me!
-Debugging 50% - I have gone through the entire game and squished every bug that I encountered, but I await bug reports of testers. Of course, saying a codebase is 'bug free' is like saying a washed pair of hands is 'bacteria free' or that a war-torn Middle Eastern country is finally 'violence free'. But eventually you have to pull out and send the thing to the e-store shelf!
-Music 95% - Thanks again to Minxilla. Still in the process of soundtracking and cueing music at the right times, but we're on the right track!
-Sound 70% - I've got my Audacity turned up to 11! Working on it!
-UI - 100% - Yes! No more bland week-old-noodles colored iconbars and crappy Windows 95 cursors!
-Story: 100% - Despite the eternal nagging of my inner-Grammar Nazi, the storyline for the Neofeud game is finished! Yes!
-Backgrounds 100% - All of the world-art is in the game!
-Characters 100% - Fully characterized!
-Programming 100% (rough draft) -
That's right, good readers, patrons, lords and ladies-
We're movin' on up!
Also, I've got brand-spanking new UI icons, menus, iconbars, and more! I was torn be the royal-vs-rust themed UI, so I decided to do both. The "High Level" menus -- Main Menu, Technocratic Control Panel screen -- all got a metric drek-ton of gold plating and glowey neon-blue snazzyness everywhere, and the "Commoner, work-a-day" menus, like the in-game iconbar and cursors look like bargain-bin trailer park nick-nacks and patchwork gizmos salvaged from a DeLorean that blew a flux capacitor in 1989. Inequality is tres ubiquitous in this game, why shouldn't proto-fascist snobbery extend to the UI, right!?!?!?
Sorry I missed the 'Black Friday' door-buster sales and will probably take a rain check on cybermonday too, but I'm crossing fingers for Neofeud out before Christmas.
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