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"Moontrans" - it's a video game. Its action takes place on the moon in 2191. It is a powerful industrial world in which machines live. It locomotives, heavy quarry equipment and space vehicles. All of them are controlled by Sarah - the latest generation of artificial intelligence. Their task - to finally bring humanity out of a deep energy crisis in the world via production of helium-3. The player takes on the role of the last employee on the moon - a man who himself drives a locomotive. The main feeling that the player must be born during the passage, is the sense of the flow of continuous movement through the web of lunar industrial railways. Also, for us it was very important to reliably convey a sense of control locomotive, so the simulation received significant attention. During this journey the player will make the choice for themselves - whether he wants to know anything about the world or not, depending on his choice - the final will have different effects on the player.

Post news Report RSS Moontrans Indie GoGo Campaign

Recently we started a campaign on IndieGOGO. Indie DB we need your support.

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Moontrans is a videogame set in 2191 on a Moon surface. This is a world of industrial machines, heavy locomotives and spaceships, fully controlled by Sarah -- a new generation artificial intelligence. The goal is to bail out the Earth from energy crisis with Helium-3 production.

You play as Godwin, the last human employee on the Moon. Your job is to drive a locomotive between the stations and do routine job keeping machines working. During your adventure, you’ll choose whether you want to discover the world more or not, chatting with Sarah using your control console. The more you interact with Sarah, the more information you’ll get, and, eventually, will suspect this isn’t a usual ride this time. The end of your adventure will affect everybody, no matter what you’ll choose.

We want you to feel a sense of a flow, an endless moving through the industrial web of a moon railways.

We are small independent team of 3 developers, consistent of a game designer/3d modeller, programmer and a concept artist. Our desire is to finish something important to us, so we need your help.

Recently we started a campaign on IndieGOGO. Funding will allow us to concentrate on Moontrans development working full-time instead of looking for some second job to cover our daily expenses. During the development we need to hire additional people for 3D modeling, sound design and translation to the other languages. All additional funds will be used for marketing and creation more experience for players -- extra stations, quests and places to see.

Check out our IndieGOGO campaign here.

We are kindly thank you for your support!

Also, check out some fresh media, guys!

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