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Monochroma is a cinematic platformer game set in an industrial alchemic world. It's about being a child in dark world, having a little brother, growing up, falling down and solving some other puzzles.

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Jul 13 2013 Anchor

What is MonoChroma

Monochroma is a cinematic puzzle platformer developed in Turkey. It's a game about being a kid, growing up with a little brother that needs your help, facing obstacles, and solving unique puzzles in an industrial-alchemic world.

Who makes it?

Monochroma is the product of Nowhere Studios-a team of indie developers, artists, and musicians from Istanbul, Turkey. The game includes a bold soundtrack from the psychedelic folk band, Gevende, and handmade cut-out artworks and marketing materials from multi award-winning design studio LOV B&D .

What systems will it be on?

The game will be released on December 2013 for Windows, Mac, and Linux. We also plan to support consoles: Ouya, PlayStation 4 and Xbox One. We also need your vote on Steam Greenlight!

What is your Kick-starter?

Kickstarter.com

Will the game be available on Steam?

We are currently in Steam Greenlight and need your support!

Is there a demo of the game?

Yes, you can download the demo now! Remember that this demo is not the complete game it is only a preview for our Kickstarter.

What the gameplay like?

Monochroma's gameplay builds upon the relationship and unspoken sacrifice between two brothers. Early on, your little brother injures his leg-so you must carry him on piggyback to continue further. You can't run fast or jump high while carrying your brother. Furthermore, you must put your brother down temporarily in order to solve most of the puzzles-but you can only do this where it's bright. Like most small children, he is afraid of the dark-and you can't leave him behind. This is just one of the elements that makes Monochroma unique and engaging. Both brothers must survive for the player to win the game. However, if one dies during the process, don't worry: Monochroma has a player-friendly, ultra-fast checkpoint system!

Whats the status on the game?

Monochroma has four 90-minute chapters: Outskirts, Ghetto, Factory, and Zeppelin. Each chapter has its own game assets and puzzles, without cutting-and-pasting and/or repetition.Monochroma is almost complete. Most of the hard work is done-including engine scripts, controls, physics, and the first half of the game assets and levels. Nowhere Studios is now producing the third chapter (Factory). The team is also tweaking and polishing current chapters (Outskirts and Ghetto)-and fixing bugs.Nowhere Studios has been developing Monochroma for 18 months, with just six months to go. The game will be available December 2013 for Windows, Mac and Linux PC's. We also plan to support Ouya, PlayStation and Xbox.Who is the team?

Mar 26 2014 Anchor

Another question :

Are we allowed to stream when playing demo ?

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