A beat 'em up/platforming/fighting game hybrid with an electro style. You can smack guys, attach their parts and get their abilities!

Report RSS Megabyte Punch Update 11

In-game configurable input, 9 new hidden colors, the Cybra (mini-boss) and quite a bit more! Update 11 has arrived.

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One of the things we are really glad to have is the in-game configurable input. Previously, this was done using Unity's build-in dialog window, a pretty confusing and slow process. To check it the new system out, just navigate to 'options' and 'input' (this can also be done from the pause menu). We've added two different default keyboard setups (for WASD and arrow keys) plus the default gamepad setup.

There are proper graphical options now as well as sliders for the music and sound effects. Tim went ahead and added 9 new colors (most likely all deviously hidden). Some much needed visual improvements in the levels are also included. As for gameplay, once you reach a boss of a certain level, a doro door opens directly to it next to the normal doro door. So you don't have to replay all the stages if you were destroyed just before finishing or if you just want to replay a boss battle. Megac and mine explosions now create shockwaves, shaking the level and breaking or activating any sensitive blocks. Some combat tweaks are made as always, you can check the full list below.

General fixes and changes:
+ New menu system!
+ In-game configurable input
+ New graphic options like anti-aliasing and Vsync
+ sliders for sound effects and music volumes
+ 9 new colors to collect
+ You can now enter most houses in Ventu village
+ A new enemy type, the mini-boss Cybra.
+ Added visuals in Megaclopolis, Frostbyte Deep, Ancient Tech Ruins
+ Redone stage 2 of Ancient Tech Ruins
+ Added boss doors
+ Two new ambiance tracks and new sounds
+ Added level pointers at confusing segments
+ Added new explosion effect
+ Parts now automagically change to your color upon picking them up
~ Changed a bunch of boring inner workings of the game
* fixed several level design issues

Combat and movement tweaks:

~ Pound ability hit scaling reduced from 0.25 to 0.2
~ Added a snappy hit to the end of the teleport ability
~ Placed virus mines don't leave clouds anymore, but infect instantly in an area
~ Placed virus mines can't damage you or your allies anymore
~ Sped up both mine placing abilities
~ The default gamepad button for blocking is changed to the right trigger (this can be configured)
~ The attack speed stat is decreased and set to several parts

Greenbyte!

Comments
Fully-Metal
Fully-Metal

damn cool game

Reply Good karma Bad karma+2 votes
TimReptile Author
TimReptile

Thanks :)

Reply Good karma+1 vote
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Megabyte Punch
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Reptile
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