Hessler Storage has been abandoned for years, left to rot in Fleet Street. Recently, the building was purchased and a renovation crew was sent in to modernize it. While tearing down walls and pulling down old plasterboard they came across a strange symbol embedded into a stone. Rather than risk a potential National Heritage site they call in an expert in this field, Professor Tobias Shaw.
There is no map of the facility, and its past is darker than anyone can imagine. The foreman only had one piece of advice for Professor Shaw; don't be alarmed by the mannequins.
Welcome back!
Are you ready for more ManneKin: Hessler Storage developer diary updates?
Today, I’d like to address a question that I often receive about ManneKin: Hessler Storage: can you die in this game? In the horror genre, there are two ways a game can go: you can either die, or you can’t. The experience in between varies for each game. In games where you can’t die, the emphasis is on scares, story, and experience. The challenge is in your willingness to proceed, knowing that the game is designed primarily to scare you. In games where you can die, the emphasis is on gameplay, with scares integrated into the story.
In ManneKin: Hessler Storage, I’ve decided to handle death in a similar way to games where death is a possibility. I don’t intend to punish players, but actions will have consequences. The health of Professor Tobias Shaw, the game’s protagonist, is measured by his sanity. Whatever is in Hessler Storage wants to wear him down, and your interactions with the mannequins inside the storage facility will lower his sanity.
The first time Professor Shaw’s sanity reaches 0%, he wakes up in the last safe place he entered. His base sanity is now 50% lower than it was in the beginning. If he is caught again, he will awaken in the last safe place he entered, but his base sanity will be reduced to 25%. Once it reaches 0% again from there, the mannequins will kill Tobias, and death will be permanent.
To regain sanity, Professor Shaw must complete tasks and make progress in Hessler Storage, such as fixing antennae for radio comms, finding and placing Eilat stones, re-lighting previous unlit areas, finding and collecting artifacts, and discovering occult art. Doing any of these things restores his sanity, and restoring it to 100% resets the counter.
But what is it that’s lurking in Hessler Storage? There is more than one type of mannequin, and while some actively hunt you, others do not. Some are more reactive to your decisions. When your sanity reaches 0% for the third time, any of the mannequins can take your life, and death will be permanent. You may also start experiencing… things.
There’s a lot to cover when it comes to ManneKin: Hessler Storage, the lore, the story, and the levels. The next thing I’ll be covering will be some of the enemies you’ll encounter within the depths of the disused storage facility.
Until then, why not go and wishlist ManneKin: Hessler Storage on Steam, follow us on Twitter, and subscribe to our YouTube channel for the upcoming new game trailer!
ManneKin: Hessler Storage FINALLY has an early access release month announced. Plus some updates to the story, a new enemy, and a website for the developer...
Today we have some development and community updates on ManneKin: Hessler Storage, let's go through some new features and implementations.
The ManneKin: Hessler Storage alpha demo is getting a new update featuring NEW scares and FINALLY an Options menu.
A massive update taking the game from v0.0.13 to v0.0.2 has been released adding lots of new content, plus we put together a short video of player reactions...
Scary!
Thank you! We hope to see you in Hessler Storage soon.
As a horror fan, I am very excited for this. Mannequins are something that have always made me feel uneasy and to see a game being made on UE5 based around it already has me reaching for the adult nappies.
I think if there is a mannequin and mirror scene in one I will sh*t my guts - HeelDiggy
Hope you're looking forward to the alpha demo release!