An 8-Bit retro platformer that's as attractive as it is repulsive. Harness the incredible power of magnets to bounce, zip and dash your way through 4 worlds full of danger, puzzles and hidden secrets! Generate magnetic fields to avoid obstacles, defeat enemies and explore!

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We have officially moved into the last 10% of the development process and you know what that means: The game is halfway done! Alright, even for an indie dev that's a bit pessimistic, but the last 10% of a game usually take as long as the 90% preceding it. Luckily I managed to put a dent into those last whatever-percent this week. Let's take a look!

First of all, I've created all 40 stages! I will go over all of them once again and make some adjustments here and there, but all 4 worlds now have 10 stages that are basically complete.

Speaking of stages, I decided to redesign the Factory world a bit by messing with the palette. The original art for the stage was about 98% gray, which made it difficult to make out magnetic objects at a glance (since they are also gray). Since it's the last world I decided to go with a nice, threatening red hue and a toxic green sky.

The old factory

The old, gray factory...


The new factory


...and the red, new one.


It really complements the lasers, buzz saws, spikes and conveyor belts that will ruin your day, don't you think?

The Factory is quite dangerous

To get away from the gloom I also worked some more on the Water stages. They now contain nice, cool pools of water that you can swim around in:

Swimming in the pool

However, of course there are also torpedoes to ruin your fun. Once you're in the water and in range they'll take up pursuit.

A hungry torpedo

I also went through all the stages and spruced up the backgrounds a bit. Each world now has a unique sky color and some scrolling elements. For example, here's a screenshot of an Ice stage in all its purple glory:

Ice world with the new background

So with the game looking as shiny as it does, what's left to do? Well, as noted above I'll go through all the stages again and adjust them here and there. I also have two more enemies to draw and implement and...that should be about it! Well, apart from the bugs and glitches I'll run into throughout the process. But at least on paper it seems like the game will be done very very soon, so stay tuned and feel free to start spreading the word!

Thanks for reading, I'll see you all next week!

Magnet Man Adventures RELEASED!

Magnet Man Adventures RELEASED!

News 1 comment

The game is out and pay-what-you-want so don't come up with excuses, just go play it! Please?

Magnet Monday #19 - The Golden

Magnet Monday #19 - The Golden

News

This week I fought against invisible doors, silence and delays. But it was worth it...the game is done!

Magnet Monday #17 - Boring Buzzsaws

Magnet Monday #17 - Boring Buzzsaws

News

With development stampeding towards the finish line, it's time to add the boring stuff as well as spinning doctors!

Magnet Monday #16 - Of Water and Also Lasers

Magnet Monday #16 - Of Water and Also Lasers

News

Things get wet and wild this week as we enter water world! Also there are lasers and unstable fans.

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Magnet Man Adventures Alpha 1

Magnet Man Adventures Alpha 1

Demo

An early alpha build consisting of 7 short stages. Many things are placeholders and it's lacking polish, but the general gameplay and mechanics are present...

MMA Vertical Slice (Win) [DEPRECATED]

MMA Vertical Slice (Win) [DEPRECATED]

Demo

(Mac & Linux versions coming soon!) A sneak peek at Magnet Man Adventures. This demo is intended to be a base on which to gather feedback from the community...

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Magnet Man Adventures
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Windows
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