Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.
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Ships in transit can unexpectedly travel large distances off-course | Locked | |
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Nov 11 2012 Anchor | |
(also known as "To Infinity and beyond... and back again!) Observed in version 0.0.2 . deller79 saw this one happen on my device and got all excited because he'd only seen it before on one other device During gameplay, there were ships travelling from one station to another. deller79 suggested that whilst the cause of this bug (the freeze mid-game) is unknown, the reason for the resultant behaviour probably is. I was impressed that the ships still made it to their station in the end though -- MilkFairy |
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Dec 15 2012 Anchor | |
I actually had this happen while developing yesterday, so I had logging running. I think that it may be related to the very quick and dirty implementation of sounds I have done. I got a warning saying that the sound pool threads/channels/whatever they are called had been destroyed or weren't available or something. I need to find some time to look into it. I think that we need to look at it as a potential generals power -- Tim |
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