Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.
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How should turrets decide which ships to shoot? | Locked | |
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Nov 27 2012 Anchor | |
Another philosophical debate question. Currently, it seems as though a turret will fire on any enemy ship that is within its firing range (my assumption - it could be wrong) . The green team has a station with a turret. It's not under attack, but close by, the blue team is attacking the orange team. Here's a second example... kind of related to the first one in a way. In this case, the current behaviour is that the green turret keeps firing at the blue ships (presumably because they were there first) in preference to the ships that are directly attacking the green turret station itself! This is even worse than the previous situation: not only is the turret allowing one extra enemy ship to survive, it's allowing its own ships to be destroyed! The net loss of ships is even worse for the green team in this case. I briefly discussed this with deller79 and know that the developers already considered this to some degree. -- MilkFairy |
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