• Register

Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

Forum Thread
  Posts  
A few bugs (Games : Lugdunon : Forum : Bugs : A few bugs) Locked
Thread Options
Jul 18 2013 Anchor

I'm Chrome 28 (Newest) on Mac OS 10.8.
1. Hitting backspace while in the macro editor triggers the back page command, this only happens for the macro editor and not the console, bug/feature/comment screen, or anywhere else I've found.
2. The popup screens became out of sync with the game so they would only close if I clicked to the left or top of them and clicking to the right or bottom of them acted as if I'd just clicked in the game and moved me as normal. I'm nearly certain this is related to changing resolution and then having to scroll to display the game correctly.
3. I couldn't place macro's in the action bar. The error message popped up when I tried to place them where an item was but nothing happened when I tried to place them in an empty slot. I could get them to run from the command line and the browser console though.

As for the actual macro content I've been puzzling through making some but it's hard without proper docs and the fact the command input can only be figured out by digging through the server files and trying to figure what the input for them is from the code. I've been getting there though and have nearly got my first useful macro working so that's good, one thing I haven't been able to figure out yet is how to look for nearby items (trees, coal, etc.) and then go and damage them but I'm sure I'll get it eventually, I just need to figure where it's stored.

Alright time for some more stuff I've noticed while making macros and reading the docs.

  • The crafting grid fails to update properly when crafting items multiple times in a macro. What I mean is that the old values and items from before running the script and will only be updated when you craft something (updates all) or drag an item onto one of the slots (updates one).
  • I had movement become extremely unresponsive and glitchy several times which I believe was in relation to the macros as it normally happened the first time I tried moving after using one.
  • You need some kind of protection against infinite loops, several times while making my macros I had it get stuck in an infinite loop and I had to kill the process because it was detecting end conditions (mainly empty slots) incorrectly.
  • It's not working correctly when you craft several items in a loop, for example I could try and craft a stack of iron with a macro by running a loop but it might actually only craft 58 times instead of 64. This does not happen every time and the difference varies each time.
  • Digging up a fir tree will give an oak tree.
  • You screwed up somewhere with the crafting ranks as the help pages and the game have Journeyman and Apprentice ranks swapped.
  • The cast iron stove has a few bugs to do with placement, placing from the top not the base, having the pipe prevent placed objects like fences, and being able to place the base on top of other items (anvil was the only one I tried) are the only ones I know.

Edited by: Xavion333

Jul 18 2013 Anchor

Thanks, Xavion for taking the time to log these!

I am impressed, and pleased that you are giving the macros a try. Two things that are sorely needed at this time are client-side API docs and proper patterns / APIs for doing some of the things you are suggesting (bulk mining, bulk crafting, etc).

How embarrassing that I swapped Apprentice / Journeyman on the website. :nervous:

I have entered them all into JIRA, and at least a few of these should be fixed in tonight's release.

Thanks again :)

Edited by: lugdunon

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.