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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.6) Status for Tuesday, October 22, 2013 (Games : Lugdunon : Forum : Updates : (0.5.6) Status for Tuesday, October 22, 2013 ) Locked
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Oct 21 2013 Anchor
  • PlayerPathCommand can now handle a screen update. This will fix the issue with holding the left mouse button down to continuously path not updating the play area once the player reaches the bounds of the minimap.
  • First pass of handling client-side chunk rendering with a web worker implemented.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkRenderWorker to client-side codebase.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager. chunkRenderWorker to client-side API.
  • Removed chunk-specific update code from net.lugdunon.ui.minimap. Minimap. Minimap chunk rendering is now handled by a chunk's ChunkSheet and the ChunkRendererWorker.
  • Terrain lighting data is now stored in the ChunkSheet, instead of the Chunk itself.
  • Removed minimapUpdateIterations property from ScreenResolutionPrefs.
  • Chunk terrain is now rendered as one image, and not two separate images for terrain and elevation.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet. update(data) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet. redraw(chunkIndex,terrainTiles,tlIndices,elevationTiles,elevation) to client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk. getTerrainTile(x,y) from the client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk. getElevationTile(x,y) from the client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk. getLightsourceAt(x,y) from the client-side API.
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