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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.6) Status for Thursday, October 24, 2013 (Games : Lugdunon : Forum : Updates : (0.5.6) Status for Thursday, October 24, 2013 ) Locked
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Oct 24 2013 Anchor
  • Placeable item instances now rely on a global dom-based label and durability gauge.
  • Action button label replaced with dom element generic label.
  • Added net.lugdunon.states.ActionBarGameState. setActionLabelText(text) to the client-side API.
  • Added game.addLabel(type,id,text) to client-side API.
  • Added game.removeLabel(type,id) to client-side API.
  • Added game.removeAllLabelsOfType(type) to client-side API.
  • Added game.addGauge(type,id,value) to client-side API.
  • Added game.removeGauge(type,id) to client-side API.
  • Added game.removeAllGaugesOfType(type) to client-side API.
  • Added net.lugdunon.ui.DomLabel to client-side codebase.
  • Added net.lugdunon.ui.DomGauge to client-side codebase.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance. PLACEABLE_LABEL to client-side API. This serves as the placeable item instance global label, which limits only one pii label to be visible at a time.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance. PLACEABLE_GAUGE to client-side API. This serves as the placeable item instance global gauge, which limits only one pii gauge to be visible at a time.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance. showLabel() to the client-side API.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance. hideLabel() to the client-side API.
  • Removed net.lugdunon.world.placeables.PlaceableItemInstance. drawLabel(delta) from the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame .setOverPlaceable(overPlaceable) to the client-side API.
  • Added ability to enable / disable deferred chunk rendering.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager. chunkDeferredRenderingEnabled to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager. disableDeferredRendering() to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager. enableDeferredRendering() to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet. getTerrainTile(x,y,terrainTiles) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet. getElevationTile(x,y,elevationTiles) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet. getLightsourceAt(x,y,tlIndices) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet. handleRender(chunkIndex,terrainTiles,tlIndices,elevationTiles,elevation) to client-side API.
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