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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.4) Status for Tuesday, October 1, 2013 (Games : Lugdunon : Forum : Updates : (0.5.4) Status for Tuesday, October 1, 2013) Locked
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Oct 1 2013 Anchor
  • Initial support for live scrolling added.
  • In game mode 0 (regular play mode), screen location is now directly tied to the player's location.
  • Added net.lugdunon.states.tiledGame.chunk.Chunk.rect to client-side API. This property stores a chunk's top left and bottom right corners in absolute space.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.rect to client-side API. This property stores a placeable item instance's top left and bottom right corners in absolute space.
  • Increased the size of the transport variable storing the total number of chunks and visible chunks sent to a client from an unsigned byte to an unsigned short integer to allow for values greater than 255.
  • Added net.lugdunon.util.Math.isOnScreen(rect) to client-side API.
  • The chunk manager now checks to see if a given chunk or placeable is visible on screen before attempting to draw it.
  • Added game.normalizedScreenOffset to the client-side API.
  • Added game.editingRect to the client-side API.
  • Added game.screenRect to the client-side API.
  • Removed game.screenLoc from the client-side API.
  • Removed net.lugdunon.state.Account.getScreenLocation() from the server-side API.
  • Removed net.lugdunon.state.Account.setScreenLocation(Point screenLoc) from the server-side API.
  • Added net.lugdunon.state.Account.getScreenTileX() to the server-side API.
  • Added net.lugdunon.state.Account.getScreenTileY() to the server-side API.
  • Added net.lugdunon.state.character.initChunksVisibleOnMinimap() to the server-side API.
  • Added net.lugdunon.state.character.isChunkVisibleOnMinimap(int chunk) to the server-side API.
  • Added net.lugdunon.state.character.chunkVisibleOnMinimap(int chunk) to the server-side API.
  • Added net.lugdunon.state.character.initPlaceablesVisibleOnMinimap() to the server-side API.
  • Added net.lugdunon.state.character.placeableVisibleOnMinimap(long placeable) to the server-side API.
  • Added net.lugdunon.state.character.isPlaceableVisibleOnMinimap(long itemInstanceId) to the server-side API.
  • Added net.lugdunon.state.character.getPlaceablesVisibleOnMinimap() to the server-side API.
  • Yes, this means that mini-maps are finally happening!
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