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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.4) Status for Sunday, October 6, 2013 (Games : Lugdunon : Forum : Updates : (0.5.4) Status for Sunday, October 6, 2013) Locked
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Oct 6 2013 Anchor
  • Added net.lugdunon.character.Character.getPinText() to the client-side API.
  • Remade the lunar phase art assets to be more consistent with the current theme.
  • Added game.input.setGenericSharedInputEvents(e) to the client-side API.
  • Fixed an issue with erratic minimap positioning then moving via keyboard.
  • Fixed an issue with other clients failing to correctly update your position when moving via keyboard.
  • Fixed jerkiness of lightmap and the screen indicator when moving via keyboard.
  • Added diamond-shaped target pins.
  • Added labels to pins and the lunar phase indicator.
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