• Register

Luckslinger is a hip-hop infused spaghetti western action platformer where luck affects the world around you. In Luckslinger, luck is a collectable resource that can make the player lucky or unlucky, which affects the game world and gameplay. For example, when the player is lucky enough, enemy bullets can be deflected, or your trusty duck companion will grab some health for you. However, when you’re unlucky, bridges might collapse or rocks might fall on your head.

Post news Report RSS Luckslinger poker 'mini-game'

So a little while ago Donald (the designer) came up with the idea that we should have poker in Luckslinger. I wasn't sure if this was a joke, or if he was serious. Either way I decided to ‘experiment' a bit, because to me trying to make poker seemed like a new challenge.

Posted by on

So a little while ago Donald (the designer) came up with the idea that we should have poker in Luckslinger. I wasn't sure if this was a joke, or if he was serious. Either way I decided to ‘experiment'
a bit, because to me trying to make poker seemed like a new challenge.

User Posted Image

Either way, one weekend a while ago I was a bit bored and decided to give it a try, I started by reading how poker works and then programming the basics, a card deck with cards that can be shuffled and that can be laid out on the table. I was already quite happy with this, little did I know that the hardest part was about to come.

Because I had hardly played poker before I wasn't really aware of all the different kind of pairs there were, but I read some stuff on the internet and starting making my ‘pair recogniser' so that I can see which pairs are on the table and I can score them against each other and get the best pair on the table.

User Posted Image

After I finished this up, I figured that I was already pretty far. Because I would have to test many pairs and I didn't want to manually test all of them, which would take really long, I decided to set up automated tests for poker. I was able to simulate cards on the table and then run tests against them. For example if there are two 2's there should a be a one pair of 2's on the table. But when there are two 2's and two 3's there should be a two pair of 2 and 3 on the table. Etc.

Just when I thought that finding pairs was quite tricky, I started working on a thing that scored all the pairs and would choose the best one, a part of this was not hard, but another part was..quite hard. After I eventually got this working it was quite usefull because I could use the same code for the AI to decide how good his hand was (or how bad it was).

User Posted Image
User Posted Image

After I got all that stuff working I was really pleased with the end result, the only thing left was the poker-AI and some bugs fixing ofcourse. After googling around a bit I found that real poker AI is insanely hard to make and because this is a ‘mini-game' of Luckslinger, I decided to keep the AI relatively simple.

Currently the poker is implemented into Luckslinger, so you can talk with a guy in the Saloon and poker against him. The way it will probably work is that you wager some money ($50) and then if you beat him at poker, you will win $100. Otherwise you could just exploit it and get crazy rich ^^

I might do a more in-depth (programming) post about how I programmed the poker and all the stuff around it later, but for now I'll leave it at this.

Luckslinger is currently on steam greenlight and kickstarter, it also has a playable demo there so if you want to try the game out, be sure to check the links!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: