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LSD - A Lamentable Sighting of Distortion, Is a short story told through the use of 2D platforming, depicting the disturbed thoughts of a schizophrenic war veteran and his intolerable guilt.

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What we are planning to Improve (Games : LSD : Forum : Feedback and Discussion : What we are planning to Improve) Locked
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Mar 29 2012 Anchor

Some of the stuff we are planning to fix during the next two months.
It took us two months to make the game (working full time) and now with other courses it will take us 2 months to fix this stuff :P

This is the list we have made so far:

  • splash screen shouldn't zoom
  • more frames in the animations for smoother looking movements
  • the buss
  • the radio puzzle for the radio
  • airstrike sounds and more rubble on the gate
  • cut-scene 1: adding the music when the gun is shot.
  • getting stuck with the head and sliding bug
  • fixing the idle animation after nurse kills
  • fixing so that dialogs don't get the player stuck when it fades in
  • more sprites in Vietnam?
  • ctrl button gets stuck when dialog come up, and it stays up for too long otherwise
  • load last checkpoint in menu needs to move to the left a bit
  • smaller ward Matthew sprite
  • picking up shovel and digging up the ground sounds
  • fix so that the character doesn't spawn in mid air
  • fix spelling mistakes hihihi
  • start white screen glitch
  • more friction in second to last level
  • white line issues
  • tentacle monster animation improvements
  • dialog starts one frame too early on second cut-scene
  • last song needs to loop better
  • end quote should be there longer
Mar 30 2012 Anchor

Also more frames in most of the animations.

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