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Lost Labyrinth is an Old-School Coffee-Break Dungeon-Crawling Game. Loads of Character abilities to choose from. Every player needs another tactic. High replayability because every dungeon is created at random.

Post news Report RSS Lost Labyrinth Version 4.7.1

This is a bugfix release as we found some horrible bugs in last release

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Features:
- Title screen now displays if the game is compiled in 32-bit or 64-bit
- 7 new monsters for extended version

Balancing:
- Fear makes monsters flee from the mage now
- Halved monster spawn rate
- Reduced number of Altars appearing and altars are now use-activated
- Increased player base hit chance by 20% (so on level 1 against monsters with 0 Dodge you have 50/50 chance to hit)
- Arcane Writing skills now automatically generates a new scroll each level
- Arcane Writing can now craft new scrolls (cost mana and gold, can fail)
- Song of Travels now gives +2 Speed instead of +1
- Helpful Winds now gives +(Spell Power) Speed instead of only +3
- Windmaster spell now gives +100% Speed instead of +2
- Fire and Frost aura now gain +1 damage per 4 spell power
- Summon Demon can now only be cast once per dungeon level
- Merged Speed and Swift Fingers into one Swiftness skill

Bugfixing:
- fixed 0 tile from dead man's gold
- open, tunnel spells work again
- empty room fixed
- split stacks in inventory and identified items working again
- random tile appearing bugimg, #cubbies-overlay{ -moz-transition-property: margin, box-shadow, z-index; -moz-transition-duration: 0.1s; -webkit-transition-property: margin, box-shadow, z-index; -webkit-transition-duration: 0.1s; }
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.cubbies-selected:active{ box-shadow: 2px 2px 5px -1px darkblue !important; margin: -1px 1px 1px -1px; }
#cubbies-overlay{ position: fixed; z-index: 9999; bottom: 30px; left: 30px; box-shadow: 0 2px 3px rgba(0,0,0,0.8); border: none; }
#cubbies-overlay:hover{ box-shadow: 0 2px 3px rgb(0,0,0); }

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