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Lost Gateways is an Isometric open world exploration RPG, combining elements from a variety of games such as minecraft, zelda, you name it. Along with the survival element of needing to eat and drink. Right now Crafting, Harvesting, and many other features are fully functioning in game.

Post news Report RSS Development Update 6/9

A couple of new features, more game like stuff added, including shield mechanics, some spell particles, a wizard spell (Small fireball), added skill tracking for black and white magic, etc, etc!

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Actionbar / UI:
I updated the graphics on the UI completely with a new skin, I also added buttons to access all of the UI elements (badly drawn currently) Backpack, Crafting, Skills, Main Menu

Actionbar

I re-skinned pretty much the whole UI with my own graphics:

UI Skin

Spell Casting / Particles:
I added casting particles for the healing spell I want to add some more alpha blending later on but this is a great place holder for now:


I added a fireball spell to the wizard class
This is a fireball has a 3 second cooldown, costs 10 mana and does between 10 and 25 damage.

Player spells have the following interesting features:
- Every projectile in the game actually has its own health, if this projectile does enough damage to kill a projectile it passes through it disappears
- Player projectiles don’t go by this same health formula
- When they hit an enemy they disappear
- You cannot cast instant cast spells while running, you need to stop for a tiny bit of time (like 1 frame) to get the cast off

It makes for interesting gameplay on the mage class, I think next I will add a aoe freeze/root type spell to round out the mage gameplay.

Here is a GIF of the casting of spells showing the destruction of NPC projectiles with no particles yet (I may move the actual spell graphic to a particle as well)


Shield Mechanics:
- Shield blocking is fully implemented, if its a projectile you can completely mitigate the damage with the shield, but each block does take away the shields durability!
- Need to make the shield reduce incoming melee damage when its out, I am thinking that having the shield reduce incoming damage on the shield facing direction by 1/3
- Add more shields
- Unique shields that will reduce magic damage (once implemented)
- It’s not as pretty but I ended up placing the shield away from the player more to make blocking more fun, its pretty cool!

Shield Blocking

Here is a large GIF of me blocking some projectiles!
Lostgateways.com

Armor:
- Damage reduction is calculated with the following forumula (which may be flawed but its good enough for now)
- DamageReduction = (ARMOR_VALUE / 300) * Damage;
- With 300 being a very high armor value that would mitigate 100% of damage, I have damage reduction capped at 75% though

Misc Thoughts:
The game itself is getting more fun, it has more elements that are fun, but I still don't have much "gameplay" as David said before he left, it kinda feels like a unfinished tech demo, but it really is I am not even to what I would consider an Alpha right now =)

I am making passes every day rounding out more gameplay mechanics making it more interesting, I think something that is really needed is a respawn mechanic I am considering adding little wells around the game in the center of town, and randomly spawned, or near dungeon entrances.
I think waking up with extreme hunger and thirst might be a good punishment for dying.

I think I will set my Alpha goal to functioning town, or if I decide its not really very fun and roll back into the RPG route it will be random Dungeons.

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