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Liberiko is a futuristic multiplayer shooter set during a global civil war between Liberiko and the Reavers. These two factions are trying to make sense of a world in ruins hundreds of years after a event horizon that led to the fall of civilization. This conflict involves two brothers with vastly different ideas as to how the world should be rebuilt.

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Report RSS First Person HUD System [WIP] (view original)
First Person HUD System [WIP]
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Gresh1234
Gresh1234 - - 326 comments

Will KRM HUD be red?

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Lоnerboner
Lоnerboner - - 8,303 comments

I like it, yet it's a bit big;

- Lots of unnecessary space used,
- Nades / equipment could be smaller; don't need their own 'piece' (floating icons are fine),
- While the concept looks good, an inwards hud on the left and a flat one on the right looks wonky,
- (More) Transparency highly recommended,
- A small(er) heartbeat sensor could also suffice with a +100 / 120 HP sign next to it, instead of separate,
- Lots of unnecessary stuff on the hud ( -different- shape(s), I guess it's a NWSE indicator above the map? and what's next to that? the orange stripes?)

Also, LOTS of orange. While I like it, varying in your color use is also key. You want the player to focus on stuff within certain levels. The map would be level 1, pretty vital, unlike nades etc. Those could also be orange, yet a darker color (or maybe even lighter with more transparency etc.)

There's a lot that comes into play when creating a HUD. It's not just 'here's the info', It's practically a whole gameplay element on it's own. A good HUD can make the game so much more enjoyable.

Just my 2c, keep it up! I'm only trying to help improve the mod :)

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