Frenzied bullet hell action covered in an RPG candy shell. Kite's goal has always been to get the players adrenaline pumping, make them pucker up and finally deliver them into a zen garden of customization. Gameplay is classic twin-stick shmup, but each level has a different objective chain to complete and focuses on a specific mechanic or feature. After completion, players are ranked and features are unlocked based on their performance. Next, it's time to prepare for battle by customizing character load out - changing the items/abilities/weapons/companions and tweaking stats.
Posts | ||
---|---|---|
Lurkers, your time has come. Join me and become a forum warrior! | Post Reply | |
Thread Options | ||
|
May 8 2016 Anchor | |
Ok people first things first, I don't want to hear from any scrubs about how huntards are overpowered and how it takes three rogues to DPS through druid heals... Oh, I'm sorry wrong forum! We're not here to spit that tired old vitriol! Let's talk about Kite and what you would most like to see implemented! I thought it would be good to have a short list for you to see what my priorities look like, and then we can riff off of those ideas. Here goes:
If you have any input on what you would like to see most please let me know! I value feedback highly. Thanks for your interest in this huge passion project! -- Creator: Kite, Owner: Lab Cat Games |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.