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Hellas is a platform/action game about Greek mythology. It takes place on the surface of a black-figure vase. Explore the ancient myths and fight legendary monsters, or each other, with the help of the gods...

The game is currently in development and you can follow its progress (and download early prototypes) in this thread on the TIGS forums.

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The latest version of the game got featured on Pixel Prospector and a bit earlier in issue #4 of Dom2D's TIGSource Devlog Magazine on Venus Patrol!

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EvilizedProductions
EvilizedProductions

Nice! original idea!

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Kuznetsovsky
Kuznetsovsky

just watched your last video - awesome game, tracking and glad i came across this :p

hope it makes a great rendition to ancient Greece!

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chines
chines

Cool project ;)
I love the style of the game ;)

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sionco
sionco

This looks great! Can't wait for the full release!

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RancidShamble
RancidShamble

Whoa..thought this was Apotheon from Alientrap at first. Looks fun though!

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ninjadodo Creator
ninjadodo

I'm glad you like the look of the game. The superficial similarities with Apotheon are unfortunate, but they announced after I was already months into development. It was discussed in the devlog thread if you want to know more: Forums.tigsource.com

Reply Good karma+1 vote
smiki
smiki

I accidentally gave your comment a - instead of a + . Just thought people should know. XD

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ninjadodo Creator
ninjadodo

Heh, fair enough. A lot of buttons on IndieDB are dangerously close together, like Edit and Delete.

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Synys5
Synys5

great idea definitely watching this :)

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Code_Assassin
Code_Assassin

Nice, I love the whole concept - especially being able to play on the surface of a black figure vase!

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Hellas
Platforms
Windows
Creator
ninjadodo
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Ninjadodo.net
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Theme
Antiquity
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Twitter

Latest tweets from @greekvasegame

Jan 5 2016

@Strigifo @GameDevsLikeYou I use AVS Video Editor (downside: annoying bugs) and Blender (more robust but less user friendly).

Dec 4 2015

Neat: T.co

Dec 3 2015

On procedural elements for Hellas: T.co #indiedev #gamedev

Dec 2 2015

One more update to procedural rock formations, added rubble decoration near walls: T.co T.co

Nov 30 2015

@HenryHoffman Thanks. ^^ Yours too!

Nov 30 2015

@HenryHoffman It's basically rhythm, isn't it? See also: music and animation.

Nov 29 2015

updated my #procjam rock formations test, first pass on non-tile based decoration: T.co T.co

Nov 24 2015

@ViktorEisenmann If you want to get better at art I recommend this list on the same site: T.co (also practice lots)

Nov 24 2015

@ViktorEisenmann @gamasutra Cool. :) Well, skills can be improved! I recommend this site for learning resources: T.co

Nov 17 2015

@GameDevsLikeYou videogames for me... video games with two words sounds like something involving VHS.

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