Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Simple demo of some basic helm controls that were added for ocean testing.
*drools*
Awesome!
IF i have to say something...
Isn't too much resource consuming to have a "physical" change when you move the ship wheel?
It isn't the year, 1999, buddy.
I know, but i still believe isn't necessary
At present we are procedurally animating cannons, cannonballs, smoke, fire, waves, weather, sun, moon, stars, sea foam, rain, characters, AI, gunports, doors, windows and much much more. Moving a wheel/tiller/rudder is so minor as to not even be determinable of impact in cpu debugging.