Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update June 20, 2015

Changes for 0.6.2 update and some more house renders.

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This is a minor update based mostly on players' feedback and things I've noticed myself.


- Troll regeneration rate has been increased.

- Non-vassal rivals become upset if you have vassals.

- Immigration rate is calculated differently (but still depends on city reputation).

- Corpses disappear over time.

- Newly trained units get (in addition to 'Tradition' research) 25% of squad's average XP.

- Game texts are moved to a separate file (as preparation for localization).

- The same enemy won't attack you again as frequently.

- Rivals power is calculated differently.

- You can scroll the map with arrow keys (or WSAD) while a window is opened.

- Savegame files from 0.6.1 are compatible with this update.


Here are some renders of level 9th house (Mansion):

Hearthlands
(Click to enlarge)
Hearthlands
(Click to enlarge)


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