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GvB is an online turned based "board" RPG game where you have 4 unique units with 4 unique abilities to defeat your opponents with. Each team gets 6 units to start the match with. 1 of each of the 4 unique units and 2 randomly selected from the unique 4 units. The placement is also randomly selected giving the players a wide variety of strategies to use. Each turn also provides 100 energy to use with each ability costing energy. This means you can make more than 1 move and more strategy to be done before giving your opponent their turn.

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Unit death bonuses (Games : GvB : Forum : Open Talk : Unit death bonuses) Locked
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Oct 18 2011 Anchor

I'm playing around with the idea of giving bonuses to certain stats when certain units die. For example:

Assassin death: +5% critical strike to all living units for the remainder of the match
Knight death: +5% armor to all living units for the remainder of the match
Wizard death: +??
Paladin death: +??

These would stack so if you ended up getting 3 assassins, when all 3 are dead you'd get +15% critical strike for all your living units.

I think this might lead to strategy on kill order and it should lead to closer matches as when your units die you gain bonuses.

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