Grow gives players control over a variety of cute, unique and steadily growing creatures who must bite, shoot, run, wobble, swim and battle it out to aid their team in stealing the opponent’s eggs and becoming the dominant species.
We've all just recovered from iFEST, so time for an update!
Posted by rainy-devil on Jul 14th, 2012
iFEST was a great experience for all of us. We all feel like we learned a lot about our game; more than months of playing it ourselves could teach us, in a few short hours.
We received a bunch of great feedback that we are eager to implement into our game.
Not to mention a few new bugs that showed themselves on the day that need squishing!
Some thanks are in order!
First of all thanks to RMIT for all the support. This game began life as a lowly student project, but through the support of our friends and teachers, we have nurtured it into something much greater. Special thanks to Geoff Leach for organising equipment for us on short notice.
Thanks to the iFEST staff for creating a fantastic event for Melbourne developers and gamers alike. We were genuinely impressed by the professionalism on display, and have great expectations for future shows.
Last, but certainly not least, thanks to all the gamers who played our game, gave us great feedback, support and the votes that won us the showcase. We hope we can reward you with a great game release soon!
On that note, we can't lock down a release date yet, but we will be working harder than ever before. Expect news very soon! :)