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Grimoire is a PC multiplayer shooter where wizards battle in a dark medieval fantasy world for prestige and power using unique and powerful spells. Though inspired by many popular FPS games, Grimoire also features MOBA style spells including everything from devastating “ultimate” attacks to specialized class-based passive skills to customizable classes. We aim to combine the best of FPS with the unique classes and abilities found in MOBA games into fun and engaging wizard combat that rewards precise aim as well as strategic skills and teamwork. Although Grimoire has a total of seven planned game modes we have decided to focus primarily on our three favorites for the games initial release: Conquest, Co-Op Survival, and Arena.

Post news Report RSS Grimoire: Manastorm Weekly Update #7!

Conquest mode, delayed open alpha, and new effects.

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This weeks update is about our first game mode: Conquest which is inspired by classic games such as Day of Defeat and the Battlefield series. In a Conquest match House Validus and House Magnus battle over powerful sources of magic scattered throughout the Empire. Soon we will be adding these ancient ritual sites to each map along with their corresponding ley-lines. Capturing all of the sites results in a large number of bonus points with control points resetting to their default owners and each team starting fresh from spawn. Players begin in a spawn room and then travel through a portal which takes them along the ley-lines to the ancient ritual site their team controls that is closest to the central site.

If you are familiar with multiplayer shooters you might be thinking this sounds just like every other generic control point game mode. In Grimoire however we have added a unique spawn and travel mechanic which we believe will create all sorts of strategic options by offering players the choice to flank, defend against incursions, or go on the offensive-- every time they respawn.
This is how it works:

You can fast-travel from the spawn room...

If you don't press anything you will travel all the way down the line to your furthest controlled ritual site

Enemies can capture ley-lines to block travel

Like a train, you can hop off at any stop

We have begun implementing this new system by adding new visual effects to represent the ancient ritual sites but the actual travel mechanic and ley-lines are not ingame yet. We hope to complete this new system before early access launch.

You can see more screens of our current four maps here.

We would also like to announce that we must delay Open Alpha until we get a critical connection bug fixed. We will however continue to do our Saturday alpha test at 3 PM EST (9 PM CET) as well as the occasional quick test. As always we are extremely grateful to our awesome community for all the support and feedback, thanks everyone!

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StephenGibson
StephenGibson - - 158 comments

Very very cool idea with the fast travel and seems to fit well with the lore.

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baszermaszer
baszermaszer - - 444 comments

Looks cool!

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