Greebroll Alpha 03 Released
This version had a few rather important updates.
The Background/Ball Visual FX weren't turned on as default in Alpha 02 so that had to be fixed.
I was considering leaving it off to start so it acts like a 'secret option' but I want to give people who start the game the best experience.
Another thing which I managed to fix with the Ball particle fx is when clones release the particles, they now do not go at the same time (causing lag) but rather wait for another to finish and then go. This was done using a simple coding trick of making a null object in the scene and having all characters access the object.