A level based runner parkour game, for one player, where gravity shifts on set locations, changing the landscape and how the player interacts with the objects around him. While running, there are obstacles in front of the player that he will have to interact with in the precise timing in order to be able to continue. If done in a small window, a speed boost will be acquired so he can complete the level faster. At the end of each level there will be a piece required to fix the machine, which will signify the end of it. The final Level will have the final destination as the machine that causes the gravity shifts.
The game is published to be tested. We hope you like it.
gravkour - dev log 9
We have finalized some 3D objects, here is some of them.
gravkour - dev log 8
Today we gonna show a little bit of the programing part, like the running with the character mesh already implanted, and gravity shifts.
gravkour - dev log 7- running and gravity
Our sketches have been improved! PS:They are still not the final ones.
gravkour - dev log 6 - ui
It's already going 3D! We are trying to create some objects to help us choose the ones the will fit better in the game.
gravkour - dev log 5- start of modeling
Today we are gonna show the progression of Leon, the main character of Gravkour!
gravkour - dev log 4 character
We present to you the game icon and some cool moves that our character can already do!
gravkour - dev log 3 - icon and some moves
Working on some sketch ideas for the menus and UI!
gravkour - dev log 2 - some sketches
New speedrunner game, where you have to help the character avoid obstacles so he can reache his goal the fastest he can.
gravkour - dev log 1
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