Gravity Gobbler Enemy AI Update
I have recently updated the enemy robot AI so now they will try to dodge upwards when your projectiles get near them. I have adjusted this so that they can't really dodge fast enough to avoid well charged shots but will often be able to get out the way if you just spam the shoot button, leading to much more tactical timing of shots making fights more enjoyable and satisfying.
I have also updated the door scripts on some levels so that it will only let you through if you have killed all the robots in that level. I did this because after getting the robot dodge working I also realized that It was possible for the player to spit a volley of shots in the direction of the robots and then as they all dodge up out the way you could just roll past to the next level without taking them on and I do not want this to be a viable tactic.
Enjoy the update, and thanks for reading!