The year is 2114 and the great war has continued for two hundred years. Shotguns and trench warfare blend with laser rifles and armored mechs as the great powers continue their endless fight over war-torn Europe. Gratuitous Tank Battles is the sequel to indie space strategy game 'Gratuitous Space Battles'. GTB is an RTS/simulation/tower defense hybrid. The player can be the attacker or the stationary defender in a series of large scale real-time battles. Rather than selecting pre-built units like most Tower Defense games, GTB lets the player customise both the composition, and visuals of their units. An integrated map editor and online challenge system ensures a never ending series of battles to fight and enemies to crush. Real-time target and path orders can be given to your units, and the battles include night-time and night vision modes.
The latest, and possibly the final pre-release patch for the beta version of Gratuitous Tank Battles has been released.
Posted by cliffski2 on Apr 29th, 2012
Version 1.007 of Gratuitous Tank Battles has now been released to people who pre-ordered and are enjoying the pre-release beta build. As usual there are a whole host of tweaks and improvements under-the-hood, but the most notable fixes and changes are...
1) Crash relating to too much muzzle smoke is fixed.
2) Missile moduels now have an increased minimum range, to make them les of an overpowered choice.
3) The 'shaders' option has been replaced by a more helpful 'distortion effects' option
4) Fixed some display glitches with yellow screens.
5) A lot more detail is now drawn on a bunch of in game turrets, such as extra props placed around the base of them, and also a ground 'splat' that blends them into the eath.
There have been some general frame-rate performance changes as well. The game is currently in beta, but will be released soon, and pre-order customers buying direct from the developer will get a steam key once they become available.