Ghost Master - a top-down game in which you will become a master of ghosts. An estimated Metacritic (81) game at the time was quite interesting and received the publication not only on personal computers. Once the idea popped into our heads and move the game on the Unreal Engine 4.
Top small images - it is ghost's abilities. Big circle for ghost's icon. And bottom icons for all ghosts in your team.
Personally, I'd prefer the old layout. Or at least arrange the ghost slots so that you don't have to move the cursor across the entire screen to select your haunters (I assume the smaller circles on top are the ghost slots.)
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Top slots - it is Ghost's abilities, and big circle is icon of selected ghost, we are experemnting with control.
Bottom slots - it's your haunters in team.
Using abilities and selecting ghosts now avaliable as hot-key on keyboard. All ghosts has only 8 active abilities.