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FOnline: 2238 brings you back to the world of Fallout once you knew it, only this time as a MMO-RPG hybrid. Cross the border where the unique game setting of the original Fallout & Fallout 2 games meets the unique MMO design... FOnline: 2238 is awaiting you.

Post news Report RSS Changelog 19/11/2010 and updated setup

A new server/client update has been released and along with it, an updated setup. If you have some issues with the current installation or if you're a first-time player looking to try FOnline: 2238 out, grab the new setup and install.

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A new server/client update has been released and along with it, an updated setup. If you have some issues with the current installation or if you're a first-time player looking to try FOnline: 2238 out, grab the new setup and install.

FIXES:
- Fighting NPCs in Hub (Water Merchants).
- Permanently visible quest locations.
- Hinkley: reputation drop at Hinkley while shooting member of an NPC faction; ammo for HK90.
- Various "busy" NPCs.
- Radiation was dropped on death. Now radiation stays after death.
- Bug with stealing timeout fixed.
- Stealing XP, now given in 5,10,15,25... pattern.
- Unusable holodisks.
- Homesteders/faction farmers that turned into guards.
- Radio: distress signals, display of ON/OFF buttons.
- Small TC fixes.
- Typos, holes in walls, minor things.
- Follower getting stuck on worldmap after entering an encounter, will rejoin shortly after. This is primarily a fix for Fonline2238.net

FEATURES:
- States of function keys (F6 F8 F10 F11) and ~awareness command are now stored in FOnline2238.cfg and automatically read when the client starts (see Fonline2238.net for detailed description). Note: this file is not created automatically.

CHANGES (WIP):
- Plasma Pistol (and extended) damage increased to 25-40.
- Minimum time for talking with NPCs increased to 45s.
- A follower that have been idling on the worldmap for 14 real-time days will be deleted (for performance reasons). If you want to logout for longer and keep them, put them in your tent or base.
- No item should require any book to be crafted

EXTRA NOTES:
- One more restructurization of data files. At the moment of this update, only the following files are required:
* faction.zip
* faction001.zip
* faction002.zip
* faction007.dat
* longhairdude.dat
* vaultboy.dat
* cablack.dat
* cablue.dat
* khancrit.dat
* othercrit.dat
* balddude.dat
* cadesert.dat
* vctur.dat

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