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FOnline Developers are a young creative group determined to recreate the feeling and gameplay of the games Fallout and Fallout 2, pushing it even further, to the limits where massively multiplayer online game meets the role playing game. For this purpose, we are creating the FOnline Engine for everyone. FOnline is your Fallout world - online.

Though, even if the focus is set mostly on the Fallout games, it is possible to create totally new games without any Fallout connection at all.

Constantly updated repository is accessible at Github.com.

For help and/or support, please visit the English speaking community (Rotators development team) at Fodev.net.

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It's been a long time fans. I'm sure for some of you, who relished in the glory of FOnline Australia back in its heyday in 2014-2016 you may have had a passing thought about the destiny of the game.

Well, in whatever rare free time I have had in these recent years, I continue to make some developments. Sadly, some features were lost in a corrupted hard-drive in 2016 however, using the downloadable singleplayer build I have managed to pick up the torch and continue tinkering in the game world.

In 2023, for your information, I have made the following mechanical improvements to the game:

  • Slave / Follower mechanics - There was bugs with the use of rope for slaves in addition to a serious issue where when a slave awoken, he would attack members of your party who had assisted in subduing him. This is now fixed - hooray. New Feature: Slaves will run away with you, if you're trying to escape an encounter you dont like, and they will come to the world map with you.
  • First Aid / Drug mechanics - There were issues with using drugs/medicine on other people, all drugs would work as fruit and would give 5hp thereabouts. This is now fixed, and drugs work as intended.
  • Awareness - The awareness perk which displays HP and stats and faction name above a player when the cursor sits on them was causing huge framerate drops, this has now been fixed.
  • Zombie Hordes - Zombie hordes have been reworked to now target a random location (instead of a cumulative timer working on every critter in the game charging up to be attacked) in bulk. After a certain amount of time, if the Zombies have not already been killed, a pack of NAR troopers will arrive at the town to help clean the zombies up. You now also get notified in general chat about where a horde has launched an attack

screen 28 12 2023 18 02 35


  • Party shared XP - When killing in an encounter, you equally share XP amongst members in your party.

World Map & New Locations:

  • Blowing the dust of my memory of C# development, spent a day developing a new tool built to support the mass amendment of the world map encounter tables. This has allowed me to ensure there is coastline, urban areas, desert and certain classes and difficulties of encounters in various areas throughout the map, instead of what was, a mutant (and unrefined) carbon copy of California's encounter map from Fallout 1/2.

encounter table editor

Hey, if you knew what the colours actually meant, you might have a good idea of where to settle in the new world map. In essense, the east coast has far more difficult and mountaneous terrain, the deserts (dark green) are very sparsely populated, not too many interesting encounters. There are other colours I will let the fans figure out when the game eventually comes out to release again. (2024 edition??)

screen 28 12 2023 17 44 10(Coastline where coastline would be anticipated, basically along the boundary of the entire continent)


  • Adelaide has been redrafted in this current edition, take a look:

screen 28 12 2023 17 59 17

Hope you had a great Christmas,

See you all around.

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Post comment Comments  (0 - 10 of 22)
noman1
noman1 - - 66 comments

In October 2018 FOnline engine source code was release to public! According to this event, Rotators announced FOclassic - fork of the engine with many improvements for current and future games based on FOnline engine.

More information about upcoming changes related to open source FOnline engine:
Fodev.net

Github repositories:
FOnline: Github.com
FOClassic: Github.com
PReloaded: Github.com

Don't forget about joining fodev.net and Discord!

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Guest
Guest - - 689,067 comments

could some one make a co op fallout 1/2 not mmo but co-op using the fonline engine?

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Guest
Guest - - 689,067 comments

Hey how do I download the damn game engine?!?!?!

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noman1
noman1 - - 66 comments

foclassic: Github.com
fonline: Github.com

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-Labyrinth
-Labyrinth - - 2 comments

Defiantly going to use this.

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noman1
noman1 - - 66 comments

Current playable FOnline servers and projects here: Fodev.net

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Guest
Guest - - 689,067 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,067 comments

we got only 1 mod that is still updated here :/

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Lexx2k Creator
Lexx2k - - 89 comments

2238 has its own changelog board. We only post updates on ModDB if something more important happens.

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Darkenneko
Darkenneko - - 206 comments

I was wondering, I changed my settings in the config files but a lot of dialogue is still in Russian, is that normal? If it is, does someone have a vanilla version of the SDK translated? It would be great! Thanks!

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