FlyShootTrade is a Shmup RPG where the player fires procedurally generated weapons at procedurally generated enemies in procedurally generated levels in order to travel between procedurally generated planets (which house procedurally generated shops holding the aforementioned weapons,) in a procedurally generated galaxy. You fly, you shoot, and you trade. Simple stuff. At present, FST is deep in Alpha while both features and content are added.

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Alpha 03 is here! Click right there! CLICK IT NOW.Changes from Alpha 2 include individual sounds for each bullet type, sounds when an enemy is hit, sounds when the flash b-you know what, sounds. There's a lot of sounds now. There's also a jobs tab on the map screen, which shows all current Jobs the player has. At present, they involve murdering things to or from places.Oh, also there's map coordinates. So you can tell which planets you have to go to murder things.

Screens 'n' things from FST Alpha 3!

Also Cooldown.The largest change is, quite possibly, the collision detection change. You may be able to spot it in that above image, but the ship core (those four white pixels in the center,) is partially obscured. The core must now be COMPLETELY COVERED in order for a hit to count. Have fun just barely scraping by!The second largest change is bullets and how they're rendered. Your bullets are bigger, and everybody's bullets are more chunky when rotated. Partial transparency is for suckers.

Screens 'n' things from FST Alpha 3!Screens 'n' things from FST Alpha 3!Screens 'n' things from FST Alpha 3!

What's the best bet for the next build?

  • Combat adjustments! I have to change up how enemy movement is handled, because variety is a good thing. This may also include changing how enemies are generated. All of this is old code, and is therefore a MASSIVE PROJECT.
  • MORE GUNS! I might end up re-writing bullet logic too, because homing bullets and weird motion patterns are awesome.

I make no promises, other than it will be (more) awesome.

FlyShootTrade Alpha.02 Out!

FlyShootTrade Alpha.02 Out!

News

Space-tradin' shmup RPG's second actual update brings copilots, the framework for quests, and a (mostly) new UI!

FlyShootTrade Alpha.01 Out!

FlyShootTrade Alpha.01 Out!

News

FlyShootTrade's first public alpha build is now available for download! Also bug fixes, but you wouldn't have experienced them because this is the first...

Hello, IndieDB and/or World

Hello, IndieDB and/or World

News

Having casually put time into FST off and on for over a year, I figure it's about time to get serious about this whole situation and allow a public presence...

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FlyShootTrade Alpha 3!

FlyShootTrade Alpha 3!

Demo

Shmup RPG! Now with MORE SOUNDS! JOBS! SLIGHTLY WEAKER COPILOT POWERS! BIGGER BULLETS! MORE CAPITAL LETTERS AND EXCLAMATION POINTS!

FlyShootTrade Alpha 02

FlyShootTrade Alpha 02

Demo

Shoot'em up RPG! Piles of loot! Piles of bullets! Piles of trading! Programmer art! Unoptimized code! Absent features! Alpha Version 02! Exclamation points...

FlyShootTrade Alpha.01

FlyShootTrade Alpha.01

Demo 1 comment

After an amount of time only able to be described as "some time," the first public build of FlyShootTrade is now available! It's here! On this download...

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FlyShootTrade
Platforms
Windows, Flash
Creator
IAmBigCoat
Engine
Flixel
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Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @iambigcoat

"It'd be great if @steam_games had a multiple install feature." -Me moments before trying and succeeding to install multiple things at once.

Feb 23 2017

Happy Valentine's Day. Enjoy this smooth jam by @ninjasexparty Youtube.com

Feb 14 2017

On that note, game progress is at a yearly high! We got PLANETARY CONNECTIONS VISIBLE ON THE MAP. WE GOT MAP SCROLL. WE GOT [harmonica solo]

Feb 4 2017

Not dead, busy. Not busy with game. Busy weeks. Months. Year. It has been almost a year since I updated the blog. Still no title screen.

Feb 4 2017

New computer. Got my #gamedev environment set up. Got my beautiful, smooth-running modern games installed. Better play some #DwarfFortress.

Oct 23 2016

Remove one now-useless line of code. Lose all performance problems on the map screen. Well alright then. I'll take it. #indiedev #gamedev

Sep 30 2016

That moment when you realize your plan for tackling large problems is indistinguishable from how you play Dwarf Fortress.

Sep 28 2016

I want to see John Turturro and Jim Caviezel co-star in an HBO series called "Nobody Fucks With The Jesuses."

Sep 22 2016

I impulse-bought Masks. I'm not entirely sure why. I was called to it. Good work, @MagpieOfficial

Sep 16 2016

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